Conquest of Elysium 5

Conquest of Elysium 5

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Fire Emblem
   
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554.890 KB
30 Aug, 2021 @ 10:26am
27 Oct, 2021 @ 11:10pm
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Fire Emblem

Description
Finally Bringing my mods from CoE4 to CoE5! This mod features the tactician class, inspired by the Fire Emblem series. It features stronger, promotable regular troops and commanders than most other classes, but lacks otherwordly summons and army-slaying boss monsters (with perhaps one exception).
8 Comments
nemid  [author] 21 Mar, 2024 @ 7:51am 
It does, iirc. The mod isn't getting updated anymore since I've stopped playing CoE 5 for the most part but should still be functional.
Kildia Zesified [Sachiko] 21 Mar, 2024 @ 4:56am 
Does this class have manaketes?
forrestomintero 6 Sep, 2023 @ 4:55am 
Also flier lords should probably have the fast trait
forrestomintero 6 Sep, 2023 @ 4:37am 
I like this mod but it honestly feels bad that the sword lord has a bow. They start in the backline and just end up being really average archers since their bow damage is barely better than a normal archer so the only way you ever see their true value is if the enemy makes it to your backline. Which is bound to happen, but not something you don't want to build around.
The Cutest Elemental~ 7 Apr, 2022 @ 8:51am 
Also, why do pegasus knights have 14 HP and 3 Armor?
Lord Carson 2 Sep, 2021 @ 1:18pm 
From what i know of fire emblem you only attack with one weapon type a turn but an attack can happen multiply times, So i looked at some weapon modding and found some that might interest you.

next

If the target is wounded by the weapon, it will also be hit by the next weapon, i.e. the weapon defined next in the mod after this weapon. This command can only be used for new weapons, so you must have created one with the newweapon command.

meleeweapon50s <dmg> "weapon"

Equips the monster with a melee+skip attack that has 50% chance of being used. If it is used the next attack will be skipped.

rangedweapon50s <dmg> "weapon"

Equips the monster with a range+skip weapon that has 50% chance of being used in melee (100% at range). When used the next weapon will be skipped.
Wankovich, Ista 30 Aug, 2021 @ 9:16pm 
Thank you also for bringing this cool mod forward into coe5 :)
'Noise' 30 Aug, 2021 @ 5:36pm 
Played this in 4 a lot and was worried id need to port it

Thank You