Total War: WARHAMMER II

Total War: WARHAMMER II

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Militia
   
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Tags: mod, Units
File Size
Posted
Updated
277.718 KB
31 Aug, 2021 @ 2:46pm
3 Sep, 2021 @ 12:58pm
2 Change Notes ( view )

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Militia

Description
This Mod adds Militia-Units to different factions missing some lower tier.

My goals are:
-to be lore-friendly (not lore-full)
-to design units which should fullfill the role as a shield for better units (gameplay wise)
-to design units that can be seen as irregulars in a professional army = Militia
-weaker low tier but cheaper and more numerous
-melee only

In general:
- The units have the Milita-Ability (negative), which means that they don't benefit from
Lords-Skills (red-line buffs). This will render the unit quite usefull at the beginning but
will let it just be a shield at the end. (lategame)
They still benefit from lord-aura effects.
-The AI won't recruit them to avoid having to fight against chaff-armies

-------
Done
-------
-High Elves -> City Guard
-Wood Elves -> Forest Guard
-Dark Elves -> Slave Guard
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ToDo
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-Empire -> Free Company melee? Mercenaries?
-Lizardmen ?
-Norsca?
-> Add Militia to Garrison
-> Mod Configuration Tool (AI recruitment, Deactivate undesired units)
-> Check Balance again (stats)
----------------
NotNeeded?
----------------
-TEB / Kislev -> Won't be in this mod, because it will create dependecies to the mods adding them.
-Skaven -> Skavenslaves
-Greenskins -> Goblins, Snotlings
-Vampire Counts -> Zombies, Skeletons
-Vampire Coast -> Zombies
-Tomb Kings -> Skeletons
-Beastmen -> Gor
-Bretonnia -> Peasant Mob
-Dwarfs -> Miners

My other Mods may also be interesting:

Militia (Unit Mod)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2590384853

Unlimited Morale (Campaign / Battle)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2560327498

XP Overhaul (Campaign / Battle)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1570753452
13 Comments
Dr. Quackers M.D. 10 Feb, 2022 @ 12:01pm 
Has empire milita been added yet?
If not you should do a spear militia a swrod shield militia and a two handed militia all handgunner reskins, and exchange for the idea an SFO patch for them
D.ouble.D  [author] 4 Feb, 2022 @ 2:33pm 
On a break right now for another project. I will come back to it but probably for a port to Warhammer III
Neone8786 4 Feb, 2022 @ 10:31am 
Are you still working on this! It looks great!
D.ouble.D  [author] 2 Sep, 2021 @ 2:34pm 
@DG-117
it is thx
DG-117 2 Sep, 2021 @ 12:34pm 
Re-posting my suggestions if they are any help

-High Elves -> Human Auxiliaries
-Wood Elves -> Forest Sprites
-Dark Elves -> Slave Fighters
-Empire -> Free Company Reserves
-Dwarfs -> Beardling Militia
-TEB -> Citizen Guard
-Lizardmen -> Spawnling Skinks
-Norsca -> Thrallsmen
-Kislev -> Gospodar Militia
D.ouble.D  [author] 1 Sep, 2021 @ 2:30am 
@Green Ramirez
Yes.. sadly :P but regarding the lizards its questionable if they need one. Will see later
Now it's the turn of the Dark Elves
D.ouble.D  [author] 1 Sep, 2021 @ 2:28am 
@Not so Skelly Bones
Yes you are probably right. I will see when I work on the lizards. Thx
Anax 1 Sep, 2021 @ 2:27am 
make also fo the other factions minions like this as it is in the description
Anax 1 Sep, 2021 @ 2:26am 
yes please give this option as i like to fight minions heheheh
D.ouble.D  [author] 1 Sep, 2021 @ 2:25am 
@Anax after I finished the units I will consider adding this possibility trough Mod Configuration Tool. Since I don't think this is a good idea and most will probably think that as well it has no priority. IF I can manage to find out how this works ^^ I may add them to the garrison of the settlements tough... that seems more logical.