Space Engineers

Space Engineers

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Progressive Survival - Gas Giant System
   
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Type: World
Mod category: Experimental
Tags: survival
File Size
Posted
Updated
4.885 MB
1 Sep, 2021 @ 6:18am
1 Sep, 2021 @ 9:18am
6 Change Notes ( view )

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Progressive Survival - Gas Giant System

In 1 collection by Paranox
Nox Family Survival Mod Collection
95 items
Description
Basically you usually need to get to asteroids or moons for silver and only moons provide plentiful gold. Other planets will provide for whatever you don't reliably get where you started.

Asteroids spawn only around Triton, Pertam and the visible rings of Gas Giant "Poseidon". They won't have Uranium nor Platinum in them, but other resources will be available in them, Gold and Silver quite rarely but in larger veins, sometimes ice as well.

## Starting options

### Poseidon Gas Giant
Please don't start here, even though it's enabled. It is a silly place.

### Agaris Water Planet
An easy start with a breathable atmosphere, good winds and rich in basic construction ores. Plenty of Cobalt and Magnesium to be found too. Surface water for ice collectors and underground water even in deserts.

### EarthLike's Moon "Luna"
A really hard start with no atmosphere, so no winds, and ice only at the poles. Average basic construction ores with plentiful Silicon but very scarce Cobalt. Good sources of Magnesium, Silver and Gold. Lack of Cobalt ore creates a situation where fighting NPCs is the most reliable source of it.

### MarsLike Planet
A really hard start with a thin atmosphere, weak winds and no oxygen. You need to quickly find ice inside surface boulders or at the poles. While Platinum is plentiful and found closer to surface, Cobalt is more scarce and deeper. Same as on Earth starts you need to get to the moon Europa for a reliable source of Gold, and plentiful ice, but Silver isn't common there either.

### Europa Moon
A hard start with a very thin atmosphere and weak winds, plentiful ice for oxygen though. Basic construction ores are not too common and Silver is rare but Gold and especially Magnesium are easily found. Getting to orbit or Mars might really be necessary for any progress.

### Alien Planet
Either a really hard start or a normal one depending on whether spiders are enabled or not. Has a dense unbreathable oxygen atmosphere with a fairly strong gravity field and strong winds. Rich in everything except Gold, Uraninite and Platinum.

### Titan Moon
A hard start with a very thin atmosphere, weak winds and no oxygen. You can find ice lakes around the surface for the most part. Cobalt is plentiful and found close to surface, good amounts of basic construction ores and Gold can be found, but almost no Silver.

### Triton Planet
A normal start with a breathable atmosphere but very high gravity and very strong winds. Relatively rich in all basic construction ores and even has some moderate amounts of Uraninite. Getting off this planet is a challenge but once you do you'll be rather well equipped. There is no moon, so scouting asteroids are needed for Silver and Gold.

### Pertam Planet
A normal start with a breathable, noticeably thinner atmosphere but strong winds and higher gravity compared to EarthLike. There is no ice to speak of on this planet, so getting off the planet is challenging. The planet has only low amounts of basic construction ores, only little bit of Magnesium, but rather high amounts of all rare ores, especially Uraninite. There is no moon, but asteroids can provide easier access to Magnesium and construction ores.

## Daily Needs Survival Kit
If you are using this mod addon, prepare for a really hard start on Pertam where you will need to resort to scavenging and raids for sources of ice. On the other hand starting on Agaris would really easy.
Popular Discussions View All (1)
0
1 Sep, 2021 @ 9:03am
Known issues
Paranox
11 Comments
Paranox  [author] 19 Mar, 2023 @ 7:36am 
@MeyerX Did you use this mod with the list required mods and had this in your save mod list on top of the other ones?

Well, Text HUD API and WorldGen plugin probably don't really need to be in some relative order but the other mods do. And ores won't appear in vanilla planets if you don't have the oremaps from Star System Progression V2 or on Agaris if you don't have it's oremap mod as well (below mine in the save mod list).
MeyerX 4 Mar, 2023 @ 5:22am 
Too bad, could not find ore on any of the planets
Paranox  [author] 8 Sep, 2022 @ 10:37pm 
@Uneasyarcher It will take quite a bit of time, but yes, I can.
Uneasyarcher 8 Sep, 2022 @ 1:09pm 
Hello, are you able to make a map for this with agaris at war with roads and one just with roads?
Paranox  [author] 2 Jan, 2022 @ 1:35pm 
@Shinju which planet do you mean?
If you have all the dependency mods and they're in correct order in mod list for the save, it should work fine. Can you provide the mod list of your save for checking?
Shinju 26 Dec, 2021 @ 4:09pm 
why, i have no ore on the planet?
I tried to search in a creative mod with a modified ore detector and found nothing.
Paranox  [author] 20 Oct, 2021 @ 11:01am 
@Tino can you make sure water mod is at the bottom of the list, or at least before this mod and the accompanied Water Planet Agaris addon mod, which probably needs to be above this mod in the list.
Tino 18 Oct, 2021 @ 4:08pm 
Hi, i have no Water on Agaris. Water Mod is in Mod List
PickleBurg 3 Oct, 2021 @ 9:50am 
Thank you that solved my problem!
Paranox  [author] 30 Sep, 2021 @ 11:07am 
@Harry M. The required SEWorldGenPlugin V2 takes over the asteroid spawning logic, so if the world had asteroid spawning activated in world creation, spawning asteroids everywhere should be enabled by disabling the plugin. I can't remember if the world has that spawning option on and can't check now.