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the one thing i don't like is how dark it can be sometimes but it can be fixed with brightness settings
It has fun gameplay and unique mechanics.
I am glad to see you still making maps to zps.
1. Add health to doors on the boat, zombies get in too quickly
2. Make the pier pillars square instead of round, ladder is hard to climb
3. Remove window in the first wall, too easy to snipe zombies
4. Give zombies more cover in the church, it's a shooting gallery
5. Give humans more furniture to block stairs in the church
6. Fix edges when you're speeding through the water, sometimes you get stuck
7. Put the trigger_push lower in the water. It's too high and it enables CTRL+SPACE super fast bhopping
8. After humans go on the elevator, zombies have to destroy a rock, but then they're instantly killed. Same with the waterfall area.
9. Some areas around the plane are accessible by humans but instakill zombies
10. Would really like to see more detailed brushwork and environments! Custom textures and models would be cool too but I know that's difficult.
Looking forward to seeing the next one.