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RandomThings - SmeltDesignation (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
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105.948 KB
2 Sep, 2021 @ 11:30am
25 Jun @ 11:49am
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RandomThings - SmeltDesignation (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Madolinns mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1241579445

- Fixed the designator, smeltable go in the smelter, burnable go in the crematorium
- Added designator on items for easier smelting, added Harmony as requirement.
- From 1.5 smelting can only be done of things defined to be smeltable by the game, this is a known limitation



[dsc.gg]
[github.com]


History

3/30/20 : Updated: We have done it. Version 1.1 compatible.

2/6/19 : Updated: Added burning apparel at a crematorium. Added hauling job requirement. Probably will break things again. Sorry.

2/4/19 : It literally broke everything. Fixed?

2/2/19 : Updated to V1.0. If it breaks something tell me.

What does this do.

Adds a tool to designate specific items to smelt, and a bill for the smelter to process them.

The tool can be found under the Orders tab. Simply drag a box or click on items.

A smelter must still be built, and a bill must be placed to smelt the items marked. This allows you to suspend smelting easily.


Smelt Orders can be cancelled by clicking on an item and pressing cancel, or by using the vanilla order cancel multi-select tool.

Items moved from hauling have designations removed. This is a vanilla feature. It will remove your smelting order if it's moved prior to smelteing.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: designation
29 Comments
Mlie  [author] 6 Jul @ 11:47am 
@Dr Diddler Please see the Reporting Issues section described above
Dr Diddler 6 Jul @ 11:45am 
it stopped working for me. 'missing ingredients' am i missing something?
Yoann 8 Apr @ 7:03am 
Could you add filters for stockpiles please?
*Allow marked for smelt/burn
*Allow unmarket for smelt/burn
Malware Mal 18 Dec, 2024 @ 5:07am 
I've found in my use of the mod that it does still work, but with 1.5 smelting definitions it only works on things that are metal or by game terms, smeltable. So no smelting that wooden bow anymore. Designating these things will not work and the item will sit there. You'll have to set a burn/destroy order for that.

This is still useful if you on occasion come across that Mastercraft Steel Club that is just a waste of resources. Those high quality useless weapons you come across mid - late game.
Mlie  [author] 8 Nov, 2024 @ 2:39am 
@Sassafras Please see the Reporting Issues section described above
Sassafras 8 Nov, 2024 @ 1:57am 
Has never worked for me
Xylene 25 May, 2024 @ 12:22pm 
ik this is a continuation but is there any way you could make items keep their smelt designations even after being hauled?
Unex 9 Feb, 2023 @ 9:38am 
One issue with this mod is that if you designate something that is in field, it then can get hauled and after getting hauled, the item loses the designation for smelting and you need to re-designate again. Doing it with weapons scattered in the stockpile is a lot more difficult than in field after battle cause you know what to keep and what to burn, especially if you use shelves that make it more difficult to see/select.
Lucifer Sam 15 Jan, 2023 @ 12:46am 
This is a very nice tool. Thanks again Mlie!
ꓤOꓕ∀NƎƎꓭꓭՈꓭ 🙃 26 Dec, 2022 @ 11:38pm 
@Mlie - I was under the impression that 'burnable' does not return any resources.
I was hoping to find a mod that would give me something in return for the weapons since the weapon values were used to determine the make-up and difficulty of the raid.

The fact that I killed the enemy before they had a chance to fire the rockets is a bonus, but when I take the weapons from them only to find out they were bio-encoded and basically useless, that bites.