Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You're right about the scale, I forgot to do that, but you'll probably still struggle to get it as light as the older body, and it comes down to how automation calculates the body weight.
I do plan to hold races at some point in time, but with the copious amount of people that cheat just to annoy you, it is draining to run -_-
Anyways, keep up the good work. :)
It would be nice to have these classic bodies balanced in such a way that it makes for a logical progression through the ages.. I would someday like to do a sort of Classic F1 challenge where players build the car in campaign mode(to make use of tech pool) to a set of regulations that allow so some creativity atleast in engine layout and do a sort of time attack championship in Beam.. Actually MP races would be cool but I don't think anyone could get enough players in the same race and have playable performance.
(P.S.: any chance of a Ground effect era car?!)