Total War: WARHAMMER II

Total War: WARHAMMER II

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Markus wulfhart hostility provides benefits
   
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Tags: mod, Campaign
File Size
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298.613 KB
3 Sep, 2021 @ 10:43am
1 Change Note ( view )

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Markus wulfhart hostility provides benefits

In 1 collection by HungryBat
Mods you didn't know you wanted for warhammer 2 total war!
59 items
Description
This mod turns all penalties from the hostility mechanic into slight buffs for markus wulfhart.

Why did I make this mod?
I thought the hostility mechanic was lame, punishing players for expanding, while the markus campaign was extremely difficult due to the lizardmen all declaring war on you with the diplomatic penalties from building up the colony. This mod keeps the mechanic of the lizardmen all declaring war on you for expanding but instead of being punished by creating hostility, you get benefits, as markus only comes with penalties, this benefit balances it out. I didn't find the shipments of troops much of a buff due to them still costing full upkeep. Take note: the random army still spawns at max hostility.

The mod manager says the mod isn't updated!
THE MOD WORKS PERFECTLY NO MATTER WHICH UPDATE IS IN EFFECT, I know it looks ugly on the menu with the "! mod is not updated" mark behind it, but I am too lazy to reupload the same mod version every update to cleanup the "! mod is not updated" mark.

Is this save compatible?
Yes, absolutely.

Is this mod compatible with mod X?
Yes, this mods simply rewrites the hostility penalty/buff code.

I have a patreon now!
So, uhm, if you like what you see, and you'd like to see more, or have any suggestions, I'm right here!
https://www.patreon.com/torakmodding
12 Comments
HungryBat  [author] 23 Aug, 2022 @ 11:59am 
Dont ask me, i just hate the mechanic and sought a way to make it more beneficial as most factions get unique benefits not unique penalties
Squaul 23 Aug, 2022 @ 11:50am 
The real problem is that the buff make no sense
Like how getting invaded reduce you weapon strenght and leadership aka morale x') ?

Like the heck ?!

Maybe would be better to flip the thing around and give a buff to markus and his army directly instead like :
"your prowess and new acquisitions as been noticed and appreciated by the empire in concequences the empire give you more weapons and supplies feast and strengthen your forces"
Even if the empire hate Markus he still is tecnically here to explore and conquer expanding the empire force and influence he still an empire agent !
HungryBat  [author] 28 Jan, 2022 @ 1:48pm 
yup, but wulfheart will not initially be in wh3
Serious Lee 28 Jan, 2022 @ 1:40pm 
Are you going to port this mod over to WHIII too? :)
HungryBat  [author] 28 Jan, 2022 @ 1:00pm 
Haha nice to hear!
Serious Lee 28 Jan, 2022 @ 11:19am 
Dude THANK you for this mod. I was waiting for something like this popping up and having an absolute blast in my Markus Wulfart campaign now!
HungryBat  [author] 19 Oct, 2021 @ 12:51pm 
I have a patreon now!
So, uhm, if you like what you see, and you'd like to see more, or have any suggestions, I'm right here!
https://www.patreon.com/torakmodding
HungryBat  [author] 7 Sep, 2021 @ 2:12pm 
I'll look into it, a little buisy right now, sorry about that but I'll try to check it out, it could be complicated script so that might be beyond my ability
Teegan 7 Sep, 2021 @ 1:53pm 
I honestly like the hostile army. I just hate how it spawns in random un defendable locations. If you figure out how to change the hostile army spawning I'd appreciate you looking into making it only spawn at Markus' capital or near him.
HungryBat  [author] 5 Sep, 2021 @ 8:44am 
I'll try and find that part, haven't looked at that yet