Conquest of Elysium 5

Conquest of Elysium 5

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War In Heaven - An Overhaul for Voice of El and Demonologist
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3 Sep, 2021 @ 12:41pm
8 Sep, 2021 @ 1:30pm
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War In Heaven - An Overhaul for Voice of El and Demonologist

Description
Summary
If I'm to be entirely honest, I think I blew my load too early in terms of heavy use of Revelations back when I did Imperator et Barbarii. Oh well, I suppose you don't need fancy writing if you are living through or causing the events of Revelations. Alas, recreating some of the really fun imagery can't be done in CoE5.

Initially, the scope of this mod was to be fairly limited since Demonologist is strong when it doesn't commit suddoku and already has a major recruitment mod. Meanwhile, Voice of El was in a bad position and deserved a bit of TLC. In the end, I just said screw it and made an effort to give the two factions relative parity, even if the content is a touch light compared to some of what I've done.

Feature List
Voice of El
  • VoE's starting troops and recruitment lineup have been completely replaced. Additionally, half a dozen new units have been added and most stupid troops and commanders are now semistupid, meaning they can be controlled, but will still do their own thing if left to their own devices.
  • Holy troops for the holy class.
  • The Eccelesiarchy's members now have much improved tools for levying troops and increasing the tithes to the Church.
  • Empire building and military rituals abound. You lot know the drill by now.
  • Get raptured. Invade Hell to make sure that those naughty in El's eyes snuff it.
Demonologist
  • Demonologist no longer has standard human troops, but rather an Imp-based troop lineup. This includes the starting lineup. If these troops prove too difficult to get into summoning with, they may be expanded. However, I suspect this is not the case, as the imps provide good cost-value balance compared to standard troops.
  • Demonologist now has some tools for surviving inferno better and has the means to kick off a war between Inferno and the Celestial plane. Terraforming rituals may or may not be forthcoming.
  • Demonologist summoning rituals have been expanded with some more expensive rituals with significantly better chances of bolstering your numbers rather than ending your game.
  • Demonologist has empire-building options in Inferno, which provides a reason to risk the dangers of that plane.
  • Touch off a celestial war for funsies and fall back on plausible deniability.

Compatibility

There should not be any compatibility issues with any existing mods, but that hasn't stopped problems from occurring with the rest of my lineup.

The only probable exception is Pascal's demonologist mod, since I suspect both mods make use of clearrec for Demonologist. You can fix this by removing clearrec from either mine or his and adding modprio 4 to whichever one you didn't remove clearrec from.

Suspected/Known Issues

Because of how ceremonies "work" settlement conversion might "revert" if the settlement is upgraded. Furthermore, it is impossible to have multiple powers on the Bishop or Inquisitor line of commanders, so they are always going to be untouched.

Shameless Plug

I'm currently in the process of making overhauls for every single faction in CoE 5 and I plan to eventually port over the Warhammer Fantasy Battles mods for Dominions 4-5 over to CoE as new classes (a sizeable undertaking, only barely in the planning stages).

If you enjoy this mod, make sure to

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Popular Discussions View All (1)
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28 Jan @ 11:16pm
→→→ Suggestion Box/Balance Complaints Box ←←←
Commisar Jon Fuklaw
108 Comments
Feraa 16 Dec, 2022 @ 8:14pm 
I suspect that would be because this mod is outdated. I figure the Grand Inquisitor in this mod has rituals that were... Superceded by Monkey rituals, maybe? No one in this class should need sacrifices unless you manage to convert a leader of another faction that uses them.
raylordraymondo 16 Dec, 2022 @ 7:26pm 
With the mod installed and the special abilities of the grand Inquisitor requiring sacrifices doesn't work. Because I bought him and his special powers use the red marked sacrifices yet it won't let me collect them.
Feraa 23 Sep, 2022 @ 3:24pm 
Truth, though. Bastards...
Commisar Jon Fuklaw  [author] 23 Sep, 2022 @ 2:47am 
Afraid not. The angels of CoE aren't all that holy.
Red Fusion 23 Sep, 2022 @ 2:24am 
Disappointment. I thought the phrase "Holy troops for the holy class" means that it will be possible to hire angels.
Commisar Jon Fuklaw  [author] 16 Jun, 2022 @ 1:41am 
No problem, man.

Crusader bowmen are still a higher tier unit than regular bowmen, as they have +1 armor, ranged damage, HP, and morale (IIRC). They aren't really meant for mass recruitment in the early game, but rather are intended to be gained mainly via rituals until your economy is large enough to simply not care about the costs.
Mohreb el Yasim 15 Jun, 2022 @ 2:43pm 
I see, thank you, i was just confused because of the name and relic cost. (making standard archers more cost efficient than crusader archers as is) I think i missed the first two because of the wording :/.
I'll test it out (in my game) with them being blessed/sacred for the moment as names suggest that to me, but i can clearly see the balance/usefulness of spells argument.
Thank you for the mod by-the-way, a really nice work.
Commisar Jon Fuklaw  [author] 15 Jun, 2022 @ 1:29pm 
For the third time: Working as intended. Ranged crusaders are not meant to be blessed by default. If you would prefer them to be, feel free to change that. Just know that doing so means you neuter the usefulness of the entire Bishop line of units.
Mohreb el Yasim 15 Jun, 2022 @ 9:33am 
Sacred is in dominions, in CoE5 you only have one trait, blessed (meaning always blessed), in the game files it is the holy tag. (the spell with blessing effect can be applied to anything unlike in dominions)
Crusader Pikeman for example has that "holy" tag (line 377 in WarInHeaven.c5m or 5069 in !!!CompleteOverhaul.c5m)
Crusader Bowman (line 383 or 5075) does not has that tag making him not-blessed (but he still called Crusader and costs a relic.
Commisar Jon Fuklaw  [author] 15 Jun, 2022 @ 8:36am 
To clarify: Sacred is a trait that means the unit is always blessed. Non-sacred units are still capable of being blessed - say - by a bishop or priest king.

All crusaders are capable of being blessed, but only melee crusaders are sacred. That is working as intended, if I understand the original question.