Arma 3
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Stargate Replicators
   
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Data Type: Mod
File Size
Posted
Updated
23.751 MB
4 Sep, 2021 @ 2:43am
5 Sep, 2021 @ 12:31am
2 Change Notes ( view )

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Stargate Replicators

Description
INFO ABOUT THIS MOD

This mod is on my steam page and not in the stargate beta because of the constant updates i have todo. Icecoolwrx has Replicators with custom animation coming soon to stargate arma beta.
Once this gets to a stage im very happy with i will give it to Icecoolwrx so he can add it to stargate arma beta but i will leave it on my page as well.

This mod is in alpha stage

Replicators are advanced robots capable of reproducing themselves indefinitely,they consume all available resources in an area to create more of themselves.



IN THIS MOD
1 Purple Worker
2 Grey Worker
3 Grey Worker no ai
4 Queen
5 Replicator Disruptor weapon
6 Replicator Disruptor static weapon


TO STOP REPLICATORS FROM REBUILDING
To kill all Replicators on the map just use stop_rep_all = true
If you add this setvariable ["dead_rep",true] to a Replicator, it will not rebild it self after you killed it .

ISSUES
Where do i start,I am not a expert at Arma in anyway or have the skills to make high quality mods.
The Replicators are Arma 3 Animal config and not a unit config.
I have tried to change the Replicators config to a unit but failed every time so as a work around iv'e added an invisible unit and attach it to the Replicator.
The problem with that is if you attach 2 AI together they both try and do there own thing.So once again as a work around the invisible unit only gets attached once the
Replicator is in 10 meters of its target but if the target is a player then no invisible unit is attached.
The Queen,Grey Worker and the Purple Worker has the invisible unit in its script.If you place to many it may crash the game.
The Grey Worker no ai has no invisible unit in its script so you can place the max limit of Replicators you like.
The animation for the Replicator needs work .I can not make custom animations so this mod is what it is.
The scripts and how the invisible unit are used needs work .
The Replicator needs better hit points as they are a bit hard to kill.
Grenades will not kill Replicator .still working on that.
and lots more

TODO LIST

1 Rebild animation or a work around so it looks like its rebuilding it self
2 finish making the Replicator_Disruptor
3 Purple Worker and queen no ai
4 redo scripts
5 make the Replicator look for resources to build more Replicator
6 Make the queen reproduce Replicators


WARNING ON USE
To many Queen,Grey Worker and the Purple Worker will crash the game. just use a mix of them with Grey Worker no ai.

CREDITS
The Replicators are from Garrys mod by CrishNate (with permission)
The Replicator hunt script is from IcecoolWRX.(stargate Arma)



# DISCLAMER
This mod is an unofficial mod and is in no way linked to Metro-Goldwyn-Mayer Studios Inc or Stargate brand.
10 Comments
matsgudmunds 14 Sep, 2024 @ 8:20am 
will this get updated
☢GASMAN☢ 24 Jul, 2024 @ 3:30pm 
Anyone remember way back in 2000s when watching this on TV we all hated the Replicators?
OG's Remember :VBCOOL:
dame2010  [author] 7 Feb, 2022 @ 3:30pm 
in eden editor
youngdragonin 6 Feb, 2022 @ 1:59pm 
is this in zeus or the eden editor im still learning how to use it all
OzzyBoom 23 Dec, 2021 @ 5:51pm 
Hey great mod and when is the tremors mod be released
NaomiOmi 27 Sep, 2021 @ 2:48am 
yo this was perfect for a star gate op i ran! was able to make them seem dangerous without ever having the players fight them
it was great to see SWARMS on the other side of glass in rooms and stuff
Auserna 10 Sep, 2021 @ 8:39am 
Will keep my eye on this, thanks.
dame2010  [author] 9 Sep, 2021 @ 11:02pm 
@Darkwolf Don't worry my next mod will be Closer to your age range ,Wizards of Waverly Place .
DARKWOLF 9 Sep, 2021 @ 10:00am 
i thought this was a poorly made mod, until i looked up the replicator... i was wrong... it was just another poorly made creature from the 90's
Corporal Ray Person 9 Sep, 2021 @ 2:28am 
Shouldn't there be a memo on this kind of stuff?