Wildermyth

Wildermyth

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New Light
   
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5 Sep, 2021 @ 5:51am
21 Feb, 2022 @ 5:58am
5 Change Notes ( view )

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New Light

Description
Adds various small content packages.

+ 3 new comics.
- Guiding light.
- Sky stories.
- Distant lighthouse.

+ 1 new mortal choice.
- Lighthouse save

+ 1 new weapon.
- Wazi knife: Pierces armor, and deals damage proportional to target health.

+ 1 shield.
- Newlight Shield: Bonus potency.

+ 3 new status effects.
- Vulnerable: Target takes more damage.
- Charged: Deal extra damage.
- Blessed: Benificial things randomly occur.

+ 3 new common abilities + upgrades.
- Hook: Pull target towards you.
- Triumphant Fury: Gain charges on kill.
- Blessing: Make allies blessed.

4 Comments
amberness 8 Nov, 2022 @ 6:18pm 
I am also getting no dialogue for the stories. The same thing is happening with the Jinx mod...
ObviouslyEvil 7 Jun, 2022 @ 3:29pm 
For some reason Triumphant Fury has stopped working mid campaign.
Hero of Wind 1 Mar, 2022 @ 12:30pm 
Came here to say the same, one of the events cropped up (I think Sky Stories judging by the internal name) that had no dialogue whatsoever. It played through fine and I got a buff of some kind out of it, but other than characters looking at each other with mouths open I didn't see much. (I absolutely love the hook ability though, my crystal warrior has been tearing her way through Deepists with it)
chefmurphymd 5 Sep, 2021 @ 9:00am 
Just wanted to throw you some feedback. Thank you for putting the story together, it looks pretty interesting. I couldn't see any dialog so it was difficult to know what decision I was actually making. The scene name appeared corrupted, it was a broken string dialog block.
I haven't been able to wrap my head around the mod system so I know how difficult it is to craft these. I would love to see the encounters the way you intended. Break a leg! Good Luck! and all that Jazz.