Zombie Panic! Source

Zombie Panic! Source

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Marcus Human Outfit - RNG (22 Skins)
   
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Custom Models: Characters
File Size
Posted
Updated
30.762 MB
5 Sep, 2021 @ 5:03pm
5 Oct, 2021 @ 12:51pm
5 Change Notes ( view )

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Marcus Human Outfit - RNG (22 Skins)

In 1 collection by Trinity
Human Skin Panic!
164 items
Description
Changes Marcus' human clothing .vtf and .vmt into a RNG version with 22 skins.

I will add more Marcus skins once more are made.

Vanilla


Zombie Vanilla

Blue Outfit


Zombie Blue Outfit

City Police Outfit


Zombie City Police Outfit

Grey Top Outfit


Zombie Grey Top Outfit

Full Grey Outfit[http//Full+Grey+Outfit]


Zombie Full Grey Outfit

Full Grey Outfit Alt[http//Full+Grey+Outfit+Alt]


Zombie Full Grey Outfit Alt

County Police Outfit


Zombie County Police Outfit

White Top Outfit


Zombie White Top Outfit

Tropico Clean Outfit

Tropico Clean Outfit Alt

Tropico Dirty Outfit

Tropico Dirty Outfit Alt

S.W.A.T. Outfit


S.W.A.T. Zombie Outfit


-


Bug
The texture reverts back to the first frame of the vtf at a distance.

Fix:
Go into console and enter r_lod 0.
Another way of doing this is going into Zombie Panic Source\zps\cfg, and adding "r_lod 0" into autoexec.cfg.



Bug
The texture changes upon death.


Not True RNG

The current script only makes it so it cycles through the frames, one after another. If anyone knows a solution or a new code, please contact me.

The Code: (x is the variable)

"Proxies"
{
"EntityRandom"
{
"scale" "x.99" // <== [[MODIFY ONLY THIS]] ; change it to the N¡ã of your last frame + 0.99
"resultVar" "$frame"
}
}