Zombie Panic! Source

Zombie Panic! Source

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Marcus Human & Zombie Outfit - RNG (22 Skins)
   
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Custom Models: Characters
File Size
Posted
Updated
61.523 MB
6 Sep, 2021 @ 2:52pm
5 Oct, 2021 @ 12:53pm
3 Change Notes ( view )

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Marcus Human & Zombie Outfit - RNG (22 Skins)

In 2 collections by Trinity
Human Skin Panic!
164 items
Zombie Skin Panic!
102 items
Description
Changes Marcus' human and zombie clothing .vtfs and .vmts into RNG versions with 16 skins each.

I will add more Marcus skins once more are made.

Vanilla


Dirty Vanilla


Blue Outfit


Dirty Blue Outfit


City Police Outfit


Dirty City Police Outfit


Grey Top Outfit


Dirty Grey Top Outfit


Grey Full Outfit

Dirty Grey Full Outfit

Grey Full (Black Chest) Outfit

Dirty Grey Full (Black Chest) Outfit

County Police Outfit


Dirty County Police Outfit


White Top Outfit


Dirty White Top Outfit


Tropico Clean Outfit

Tropico Clean Outfit Alt

Tropico Dirty Outfit

Tropico Dirty Outfit Alt

S.W.A.T. Outfit


S.W.A.T. Zombie Outfit


-


Bug
The texture reverts back to the first frame of the vtf at a distance.

Fix:
Go into console and enter r_lod 0.
Another way of doing this is going into Zombie Panic Source\zps\cfg, and adding "r_lod 0" into autoexec.cfg.



Bug
The texture changes upon death.


Not True RNG

The current script only makes it so it cycles through the frames, one after another. If anyone knows a solution or a new code, please contact me.

The Code: (x is the variable)

"Proxies"
{
"EntityRandom"
{
"scale" "x.99" // <== [[MODIFY ONLY THIS]] ; change it to the N¡ã of your last frame + 0.99
"resultVar" "$frame"
}
}