Zombie Panic! Source

Zombie Panic! Source

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Eugene Human Jacket - RNG (19 Skins)
   
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Custom Models: Characters
File Size
Posted
Updated
26.569 MB
7 Sep, 2021 @ 10:48am
28 Sep, 2021 @ 3:35pm
5 Change Notes ( view )

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Eugene Human Jacket - RNG (19 Skins)

In 1 collection by Trinity
Human Skin Panic!
164 items
Description
Changes Eugene's human jacket .vtf and .vmt into a RNG version with 19 skins.

Vanilla

Darker / Black


Blue


Brown


Desaturated Brown


Red


Bright Red[url][url]Green


Grey


White


Blonde


Yellow


Black & White


Yellow Bee


Thunderbird


Bad Mother ♥♥♥♥♥♥


Bloody Femboy


Burning Eagles


Camo


I will add more Eugene skins once more are made.

-

Does not change the viewmodel texture.


Bug
The texture reverts back to the first frame of the vtf at a distance.

Fix:
Go into console and enter r_lod 0.
Another way of doing this is going into Zombie Panic Source\zps\cfg, and adding "r_lod 0" into autoexec.cfg.



Bug
The texture changes upon death.


Not True RNG

The current script only makes it so it cycles through the frames, one after another. If anyone knows a solution or a new code, please contact me.

The Code: (x is the variable)

"Proxies"
{
"EntityRandom"
{
"scale" "x.99" // <== [[MODIFY ONLY THIS]] ; change it to the N¡ã of your last frame + 0.99
"resultVar" "$frame"
}
}