RimWorld

RimWorld

27 ratings
Multilopes (Continued)
   
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Mod, 1.3, 1.4, 1.5
File Size
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704.898 KB
8 Sep, 2021 @ 6:32pm
5 Apr, 2024 @ 3:42pm
3 Change Notes ( view )

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Multilopes (Continued)

Description

NOTE - This is the unofficial update, making it 1.3 compatible and puts the various 'lopes into pens.
I claim no ownership of the mod. Original version at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1498287856


Different variations of boomalopes that you can farm for basic resources. This mod includes the Neutrolope, Steelope, Plasteelope, Uranilope, and the Goldilope. Watch out for the explosion when one dies.
11 Comments
ASMR gaming 5 Apr, 2024 @ 4:52pm 
you should really expand it to include the gems mod theres another 25 odd gem types that are useful
sormly500 15 Dec, 2023 @ 2:05am 
can i add this to an existing save?
Loli Cunnysseur 31 Oct, 2022 @ 10:12pm 
:steamthumbsup:
RelaxedOtter  [author] 21 Oct, 2022 @ 3:44pm 
Updated for 1.4
Azraile 16 Jul, 2022 @ 10:51pm 
can i just get the Neutrolope or the option to disable the others?
TangerineSpaceRaptor 23 Dec, 2021 @ 6:00pm 
Would it be possible to make this work with A Dog Said via an option patch mod? I have some old Neutrolopes and I want to prolong their lifespan with bionics and artificial organs but I can't. I don't have coding skills, are you able to do that? I understand if you can't or don't want to.
40kTookMyName 14 Sep, 2021 @ 4:24pm 
That's cool, thanks for working on it anyway. It's a mod I'll use for a themed rancher run for sure.
RelaxedOtter  [author] 10 Sep, 2021 @ 1:49pm 
To be honest, there is close to zero chance that I do a balance pass on this, this release was just to get it working with the new animal pen system, really. The mod is on the more powerful end of things, and I don't really have any intentions of trying to make it a "balanced" mod.
40kTookMyName 9 Sep, 2021 @ 4:30am 
Or, though I realize it's more work, offer a configuration screen. One man's balance is another man's frustration I've found to be the case more often than not. Unfortunately, I've had more than a few mods that I added for fun or a specific scenario get "balanced" too much in the other direction and become more trouble than they're worth.
TurtleShroom 8 Sep, 2021 @ 8:40pm 
I think it would be a good idea to balance this a bit: the Boom-a-lopes that make extremely rare Resources should either produce them slowly, explode like an Unstable Mechanoid Battery, or be OBSCENELY expensive.