RimWorld

RimWorld

87 ratings
They're in the Trees! (Continued)
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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149.528 KB
9 Sep, 2021 @ 11:46am
19 Jun @ 8:09am
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They're in the Trees! (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of ChickenBites84s mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2201601092

- Migrated from old HugsLib settings



[dsc.gg]
[github.com]


Want a forest to really feel like a forest? Shooting bolts and bullets into it can stop more bullets than usual (setting adjustable.) ToWild projectiles will now face interception across several objects, benefiting raider cover in forests significantly as well as demanding more firing angle placement. Cover effectiveness of trees are setting adjustable, and intercept percent per cover effectiveness is adjustable (aside from a few technicalities).

Place below tree mods.
Please check mod settings.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: interception
32 Comments
Mlie  [author] 26 Oct, 2024 @ 12:14pm 
@Ascythian No idea, never heard of that mod
Ascythian 26 Oct, 2024 @ 10:21am 
How does this work with Interception Tweaks? Can I replace this with it or do they do two different things?
тетеря, блин 17 Feb, 2023 @ 4:09am 
awesome idea. how well this pairs with "Supression (Continued)"?
Mlie  [author] 23 Oct, 2022 @ 10:43pm 
@Velxra Please follow the steps under Reporting Issues
VelxraTV 23 Oct, 2022 @ 8:55pm 
Getting this error and it crashes to main menu when trying to load

CB84.TheyreInTheTrees: Resetting TreeGets.
Error in static constructor of TITT.ModMain: System.TypeInitializationException: The type initializer for 'TITT.ModMain' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at TITT.ObjGets.GetListAndTruncate (System.Collections.Generic.IEnumerable`1[T] TAKE) [0x00050] in <2476b39dc3b34bd7860aac8f252b60e8>:0
at TITT.ObjGets.Reset () [0x00095] in <2476b39dc3b34bd7860aac8f252b60e8>:0
at TITT.PatchApply.Apply () [0x00007] in <2476b39dc3b34bd7860aac8f252b60e8>:0
at TITT.ModMain..cctor () [0x00000] in <2476b39dc3b34bd7860aac8f252b60e8>:0
VelxraTV 23 Oct, 2022 @ 8:55pm 
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at (wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility.Verse.StaticConstructorOnStartupUtility.CallAll_Patch3()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mlie  [author] 22 Oct, 2022 @ 2:14pm 
@Velxra Seems likely, you can ask on their discord if they will add support for it
VelxraTV 22 Oct, 2022 @ 2:11pm 
Seems CE is not compatible with this. According to my mod manager alert.
Mlie  [author] 25 Aug, 2022 @ 11:57am 
@(=◉‿‿◉=) Probably, as long as they are using the vanilla base-class
(≡◉‿‿◉≡) 25 Aug, 2022 @ 11:44am 
Hello is this compatible with alpha biome trees? like the giant mushrooms or agarilux