Arma 3
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Scofer's Mission Modules
   
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Data Type: Mod
File Size
Posted
Updated
200.279 KB
9 Sep, 2021 @ 1:10pm
23 Aug, 2023 @ 2:56am
13 Change Notes ( view )

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Scofer's Mission Modules

Description
Thank you to SpanishTomato and Gnaw for multiplayer testing, and ShinobiShadow and Daning for mathematical help.

This mod adds a variety of modules that allows mission makers to easily implement mission functionality. This functionality includes: deployable crates & vehicles, post processing, improved vehicle respawns, conditional visibility, and terrain deformation.

I won't claim that these modules represent the best way to achieve this functionality, but they're intended to provide more options for mission makers. To the best of my knowledge these modules work in both singleplayer and multiplayer.

Please ensure you consult the documentation to understand how the modules work, they have descriptions and tooltips, but the information in this documentation may be more useful. Some things may not be immediately clear, but these modules are set up in a way that I would use them.

Steam is being a bit iffy with Google Docs links, so here's the actual link for you to copy/paste.
https://docs.google.com/document/d/1GhltQ0RAvcACQ17YUM33jJ0liA1vsdJ6AGYTTY8LiCs/edit?usp=sharing

Required Mods:
CBA_A3

Recommended Mods:
Hate's Digital Camera can be used interestingly with the conditional visibility module, an example of how to use it in this case is in the documentation.

LICENSE
This mod is covered under the Arma and DayZ Public License Share Alike (ADPL-SA)[www.bohemia.net] License

DISCLAIMER: Updates may change the functionality of existing modules within the mod, meaning existing configurations in created missions may be invalid and must be reconfigured. Whilst I will try to avoid this, I will do it if it’s for additional features to improve the mod. It is YOUR responsibility to ensure YOUR missions using this mod still work after updates.
7 Comments
The Spanish Player 19 May, 2023 @ 1:22pm 
Hi, quick question, is the mod required for all the player in the server or just the server itself?
little andy 8 Mar, 2023 @ 1:01pm 
cheers for the quick reply
Scofer  [author] 8 Mar, 2023 @ 1:00pm 
Yes it is.
little andy 8 Mar, 2023 @ 12:48pm 
the terrain deformation is MP compatible right?
Elekeir 1 May, 2022 @ 1:27pm 
This mod is a lifesaver, saved me plenty of headaches as a mission maker with no scripting experience. My one and only request is having some way to re-sync modules on spawned vehicles, like with the respawn module I was trying to use, but I assume that might be a limitation with Arma itself.
little andy 10 Feb, 2022 @ 1:28pm 
noice
hateandcaffeine 11 Sep, 2021 @ 1:25am 
Very cool!