Zombie Panic! Source

Zombie Panic! Source

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Eugene Human Shirt - RNG (43 Skins)
   
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Custom Models: Characters
File Size
Posted
Updated
60.122 MB
10 Sep, 2021 @ 12:46pm
13 Sep, 2021 @ 4:06pm
2 Change Notes ( view )

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Eugene Human Shirt - RNG (43 Skins)

In 1 collection by Trinity
Human Skin Panic!
164 items
Description
idk how it's getting bigger

-

Changes Eugene's human shirt .vtf and .vmt into an rng version with 43 skins.

Vanilla

Alternate

Blank Vanilla

Blank Alternate

Grey Blank Vanilla

Grey Blank Alternate

White Blank Vanilla

White Blank Alternate

Black Blank Vanilla

Red Blank Vanilla

Blue Blank Vanilla

Yellow Blank Alternate

Circus

I'm With Whitey Blue

I'm With Whitey

X No Way.

Fat Cat

Big ♥♥♥♥♥

Dead

Yellow 3

Insanity

Job Cigarettes

Skull & Crossbones

How Did You Do In Z.P.S. Today ?

PVKII

Bussy Cat

Shoot First, Think Never

Obama

M.I.L.K.

Mare's Leg Samurai

Gimme Fuel Gimme Fire

--

Bug
The texture reverts back to the first frame of the vtf at a distance.

Fix:
Go into console and enter r_lod 0.
Another way of doing this is going into Zombie Panic Source\zps\cfg, and adding "r_lod 0" into autoexec.cfg.



Bug
The texture changes upon death.


Not True RNG

The current script only makes it so it cycles through the frames, one after another. If anyone knows a solution or a new code, please contact me.

The Code: (x is the variable)

"Proxies"
{
"EntityRandom"
{
"scale" "x.99" // <== [[MODIFY ONLY THIS]] ; change it to the N¡ã of your last frame + 0.99
"resultVar" "$frame"
}
}