RimWorld
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Pirates! Gold
   
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Mod, 1.3, 1.4, 1.5, 1.6
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2.626 MB
2021 年 9 月 11 日 上午 6:21
7 月 30 日 上午 8:45
57 項更新註記 (檢視)

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Pirates! Gold

在 Zaljerem 的 1 個收藏中
Zal's Original Mods
104 個項目
描述
Ahoy matey! Be ye up for a bit o' plunder?

Original mod "Pirates!" by Shinzys
https://ludeon.com/forums/index.php?topic=7670.0
Updated to 1.3 by Mlie
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2080806635
Most weapon textures by SuperCaffeineDude

Reworked by yours truly - named in homage to the Pirates! games of old ...

Items are now craftable, pirate faction is now visible and can be selected/deselected at world gen. (Medieval tech level, Hostile) ... many potential raiders await you, including Gunners, Duelists, Grenadiers, Captains, Witchdoctors, and more!

Includes Player faction/scenario.

Specialized faction/settlement/pawn namers. Enjoy the references to historical pirate havens/other cities, actual/fictional pirate names and surnames, and the truly amusing results from the pawn namer. (I can't take full credit, it was in the previous mod, I just expanded it extensively).

Integration with other mods:
Forgotten Realms - Minotaur - What's worse than pirates? MINOTAUR pirates.
Forgotten Realms - Lizardfolk - Stylish and deadly
The Formic Race - Angry red ant pirate
The Drow Race - Drow pirates
ZARS Production Spots - Craft sea shanties at sculpting spot, brew molasses at brewing spot
Tribal Essentials Reborn - cook rum at Stone Oven
Primitive Firearms (Continued) - pirates use the weapons
Vanilla Expanded Framework - pirate guns will use "shot with smoke" effect
Vanilla Weapons Expanded - pirates will use crossbow, flintlock pistol, musket
Vanilla Fishing Expanded - Treasures Addon - various pirate items can be fished up
The Black Armory - pirates use the weapons
Dead Goat's Weapon Pack 1 - pirates use some of the weapons
Thog's Guns - Lead and Powder Pack REPRIMED - pirates use some of the weapons
Kit's Gunpowder Weapons and Kit's Gunpowder Weapons (Continued) - pirates use the weapons
Alpha Memes - Pirate culture uses "Corsair" style
Biotech - Various xenotypes occur rarely in the pirates
Jernfalk's Skeletal Legion (Continued) - Those dang voodoo necromancers ...
Treasures - Naturally, pirates should have buried treasure

[SYR] Processor Framework - changes the rum recipe to an actual brewing recipe
RimCuisine 2 - sugar (you'll have two sugars until I figure out some conditional patching)


Apparel:

Captain's Jacket
Buccaneer Jacket
Striped Trousers
Mundane Shirt

Armor:

Morion
Cuirass

Hats:

Bicorne
Tricorne
Duelist's Hat
Voodoo Hat
Voodoo Headwrap
Bandana
Fancy Bandana

Firearms:

Blunderbuss
Esquebus
Arquebus
Hand Cannon
Flintlock Pistol

Pirate Cannon
Pirate Cannon Turret (must be manned)

Pirate Grenade

Melee:

Pirate Flag
Rapier
Sabre
Cutlass
Dirk

Drugs:

Rum (Grow Sugar Cane, brew Raw Sugar to Molasses, cook Molasses to Rum) - hmm, where have I seen those textures before? :)

Items:

Letter of marque - drops from pirate leader, use to improve relations with a chosen faction
Pirate rutter - reveals the location of hidden settlements ... can be illegible, sell to traders
Treasure map - drops from pirate leader, reveals a pirate treasure site. Careful! No one likes a no-good treasure thief! Can be illegible, sell to traders


Finally, an art object - Sea Shanty! Randomized song titles and snippets of lyrics. Requires "shanty lyric" to craft - which can't be crafted itself, only bought from visitors, traders, or taken from the dead bodies of the gallows bait scum who dare to challenge thee.


Possible updates:

More shanty titles and lyrics
More entries for the pawn/faction/settlement namers
Further item tuning
Additional pirate-themed items, recipes, etc.

Wishlist:

Brewing rum rather than cooking (not vanilla, would require additional mods or coding) - now implemented if you use [SYR] Processor Framework

Pirate backstories - I will begin work on these as backstory defs are now easily moddable in 1.4.

Quest(s) for shanty lyrics
Hard-coded match of shanty titles to lyrics (randomized right now due to the way art generation works, probably more trouble than it's worth)

Not compatible with Combat Extended (Unless they've patched it on their side).
49 則留言
Zaljerem  [作者] 7 月 30 日 上午 6:50 
Haha! Nice. I'll queue it up with today's 1.6 updates, let you all do the heavy testing. :D
gasses888 7 月 30 日 上午 6:49 
That is dope. Here I was just wanting the rum. Haha!
Zaljerem  [作者] 7 月 29 日 上午 6:29 
Yes, very soon. I am finished testing a bunch of new fun stuff, including treasure maps that spawn world sites, with a chance of a retaliatory raid - actual functionality for some of the items like the rutter, treasure map, letter of marque.
gasses888 7 月 28 日 下午 9:55 
1.6?
Pippintastic 2 月 18 日 上午 1:34 
So my pirates can be even more piratey and not just space pirates? well YOHOOOOOOOOO
Zaljerem  [作者] 2023 年 10 月 27 日 上午 9:01 
Generally speaking you can add most mods mid-save (be sure to check your stockpile settings for new items), it's removing mods that gets dangerous. Should be ok.
BigDoofish 2023 年 10 月 27 日 上午 8:50 
mid save compatible?
Itsuji Hayashi 2023 年 9 月 3 日 上午 6:34 
guys. play this mod with RJW mod as pirates.
Zucca Xerfantes 2023 年 2 月 25 日 下午 12:22 
Will I have a chance with the governor's daughter, d'ya think?
Damon 2022 年 11 月 11 日 下午 12:56 
Someone pointed out that all the names that don't belong to the custom namelist are backers names. It seems the system to add these names to pawns overrules namelists. If you use Pawn Name Variety you can ensure that the only names that generate are from the custom namelist. It's not a big nuisance but I figured I'd let you know.