Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2559958496/3052863612117185813/?ctp=2
the bug is that, rarely, pawns of custom factions spawn with a default name instead of the custom names. I believe this is not a bug with your mod, but a bug within Rimworld itself.
You commented on my mod to help with name generation.
Could you check your own name gen on 1.4? I think it's also broken in your mod in the new version.
For my mod I fixed it by including nameMaker in GeneDefs/Xenotype.xml since I use a custom xenotype. You use the Baseliner xenotype so it might be different for you. Hope this helps.
Thanks for such a speedy update!
Fixed support for Dead Goat's Weapon Pack 1
Looking at refactoring pirate gun research/construction for next update to aid with Medieval-only runs
I will take a look at the striped pants also.
It's so amazing how wacky this namelist is, we should have way more culture stuff now that ideology is the norm, thank you for considering making it :D