RimWorld

RimWorld

79 ratings
Close Settlements
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
63.347 KB
12 Sep, 2021 @ 10:20pm
13 Jul @ 12:06pm
5 Change Notes ( view )

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Close Settlements

Description

An update of Bar0th's Mod:
Close Settlements



This mod removes the warning and relation penalties for building too close to another faction. In RimWorld 1.1+, the game will ask you to install Harmony if you do not already have it, or you can subscribe at the link down below.

Now you can also chose to settle 1 tile away from your colony/colonies.
You also now can enable or disable these options in the mod settings.

Note: This mod is safe to add or remove at any time.

Powered by Harmony Patch Library
Requested by Khan
12 Comments
Jellypowered  [author] 14 Jul @ 6:54pm 
I'll look into that for a future update! Thanks for the suggestion.
Apocalypse Bird 14 Jul @ 3:49pm 
Is it possible to remove relationship penalty for SHIP landings as well? If you decide to land near someone's city.
VelxraTV 14 Jul @ 12:18am 
incredibly undervalued mod. this is the only fix for when caravans get in a weird state with vehicles unable to move due to weight issues. as it requires making camp to readjust items in storage.
Jellypowered  [author] 13 Jul @ 12:07pm 
New Feature: Removed the distance check, now you can settle 1 tile away from your colony if you wish.
New Feature: Mod Settings. Turn these options on or off.
Jellypowered  [author] 12 Jul @ 7:37pm 
Got it, Lemme know if any issues.
SAHIB 11 Jul @ 9:23am 
Thanks for updating it up until 1.5. Will you have it updated for 1.6 Odyssey?
//SlipperyPete:. 17 Aug, 2023 @ 11:02am 
Anyone else run into an issue where they cannot select many of the starting tiles on the world map when starting a new game? Trying to narrow down which of my hundreds of mods is broken or conflicting.
VelxraTV 25 Oct, 2022 @ 10:16pm 
thank you!
Jellypowered  [author] 25 Oct, 2022 @ 9:33pm 
Updated for 1.4
VelxraTV 9 Oct, 2021 @ 12:14am 
In a post apocalypse forming a large community and eventually a new society is the only way to truly succeed. It would make for an interesting mini mod for someone if living nearby another settlement brought an instant alliance. But required trade quests to maintain good relations. It can sort of be done using this and rimwar.

Great mod, have loved it ever since installing it.