Shadowrun Returns

Shadowrun Returns

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Community Resources Project
   
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111.342 MB
16 May, 2014 @ 8:17am
21 May, 2014 @ 7:31pm
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Community Resources Project

Description
A collection of maps, art, props put together by the SRR community. There is also some pre-fabs that enable easy creation of your own maps. By using the maps BumbleeTuna_StreetSkeleton and Apriest_Building Prefabs you should quickly be able to throw some buildings onto streets and have your own overwold map. Apriest_CorpBuildingFloorplans has several corporate building floor designs that can be mixed and matched into another map to create a corp building. If you want to have some of your own maps added to this just send me a message on steam or the SRR forums.

Big thanks to all those who contributed

MadHatter - Basically all the nature props
Geeked - A ton props and portraits. Some awesome weapon related props.
Johnny Memphis - The Car's from Memphis Motors
DragoonLordz - two very nice cityscapes
Fredingue - an indoor pool, a series of upgraded apartments
King Schiebi - Clinic and Nightclub maps
Ryan Wyllie - a matrix sample map, several city scapes, and a club
Kyle Francis - a very well made gang hideout map
BumbleeTuna - a series of 9 block city maps
BrainMorph - an abandoned subway station

Uncooked files can be found at http://www.nexusmods.com/shadowrunreturns/mods/225

If you use this content to make more maps it would be great if you'd contribute your maps to the pack =)
17 Comments
The Fedora Fan 20 Aug, 2014 @ 8:16pm 
Hey folks.
I wanted to volunteer a couple of maps to the project. :)
http://www.nexusmods.com/shadowrunreturns/mods/204/?
Apriest  [author] 4 Aug, 2014 @ 8:54pm 
Thanks to Philip and Rez for contributing. I have downloaded your files and will add them to the pack when life permits
Philip Marlowe 26 Jul, 2014 @ 3:22pm 
Ain’t much. Most (literally 80%+) spent on learning how the editor works. But in the spirit of cooperation, here you go and more to come.

https://www.hightail.com/download/ZUcyYnU2Zy90NitGa2NUQw
Static 26 Jul, 2014 @ 10:57am 
Feel free to add my maps to your project. Some are huge and complete, some are small and incomplete. They're very disorganized works-in-progress, but I was told about your project and wanted to chip in. Here's a link:

http://darkersoftware.com/wp-content/uploads/2014/07/maps.zip
Apriest  [author] 20 Jul, 2014 @ 9:31pm 
Hey Atari when you subscribe the actual .cpz file ends up in your steam folder in a rather odd location. Something like
C:\Program Files (x86)\Steam\userdata\4720004\ugc\referenced\37470220091138252

The numbers for you will be different. You can use 7zip to extract the .cpz file and from there actually look at/use the content pack.
Atari875 3 Jul, 2014 @ 7:48am 
Hi, so I'm new to the editor and have just started playing around with it. I've subscribed to the mod, however I can't seem to find it when I try to edit the dependencies of my content pack. WHen I load up the game and look at my content in-game, I can see this mod, but not in the editor. Could someone help me out here? Thanks in advance!
[BBG]OmegaX123 2 Jul, 2014 @ 11:37am 
Very happy to see someone's taken the old Neverwinter Nights initiative and started a CRP for this game. Hopefully this gets as big and ubiquitous as the NWN/NWN2 CRPs were back in the day.
pepinlachance2 26 May, 2014 @ 11:58am 
I am working also on some reworking of the classic shadow run portraits
pepinlachance2 26 May, 2014 @ 11:53am 
sure I'm on flickr keep in mind allot of it is a mixture of photography/ digital abstract. https://www.flickr.com/photos/pepin/ anyone can feel free to use whatever fits for them.
Apriest  [author] 25 May, 2014 @ 10:45pm 
@pepinlachanc2 Unfortuantely there's no way to bring in custom music at the moment. But I'll happily include your artwork. Do you have it uploaded somewhere?