Company of Heroes 2

Company of Heroes 2

118 ratings
(2 - 4) Red Rock Canyon
   
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Item Type: map
Maps: 2v2
Tags: MP
File Size
Posted
Updated
13.323 MB
16 May, 2014 @ 12:30pm
25 Jun, 2014 @ 2:38pm
6 Change Notes ( view )

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(2 - 4) Red Rock Canyon

Description
Fight the enemy to control three important bridges in the region. Use abandoned Howitzers marked on the map to shell the enemy across the canyon. And be wary of sandy terrain. Vehicles and infantry will be slow to move through the sandy dunes.

- There is 1 Howitzer on each side of the river. They are marked on the map with a target icon. Their range covers the closest and middle bridge, but doesn't reach the furthest bridge or the enemy base (unless you sneak onto the enemies side of the map and hijack their howitzer).
- The Howitzers are invulnerable. You can kill the infantry crewing them, but you cannot destroy the gun itself.
- There are 5 ways to cross the river. Three of those ways are infantry/AT guns only. Only the concrete bridges allow vehicles to pass. The bridges are also indestructable.
- The map uses MUD disguised as sand. The wavy sand dunes will slow your vehicles and infantry down the same way mud or snow does.

Suggestions and feedback welcome.
53 Comments
AiDec 17 May @ 7:58am 
Beautiful map :)))
mankol 1 Mar, 2024 @ 1:21pm 
that would fix the AI recruiting than constantly.
mankol 22 Jan, 2024 @ 12:15pm 
can you make the howitzer destroy able ?
that would fix the howitzer by the AI.
f.laughlin 20 Nov, 2021 @ 8:34am 
good map played well:steamhappy:
yful3 20 Dec, 2019 @ 8:39pm 
Map is fun but cant actually finish a round when the static bases of US or UK spawn outside of map :(
[TFB] The Pink Gentleman 7 Sep, 2017 @ 6:52pm 
PureBunk; I sent you a friends request. I didn't do this just for the sake of it but for the purpose of messaging you directly. I'd appreciate it if you'd accept, thanks pal.
Screaminediot 30 Jul, 2017 @ 5:24pm 
balancing wise yes good idea for the gun being invulnerable but AIs are different then 5 nations and their balancing

with 2 AI extremes, we "could" go through the whole game with the side that has our gun sealed off and fight with an umbrella but the AI gets more resources and abilities to do things we cant and constantly nocking them off of it @ airbornes, motar, howitzer, etc they just refield it again

or in better words imagine that howitzer married together with 2 OKW extremes constantly spamming zero artillery barrage, american majors constantly pulling strings, british being british, etc etc
Screaminediot 30 Jul, 2017 @ 3:54pm 
can you re_upload a version for comp stompers that dont want to deal with AIs on the howitzer? (making it not invulnerable or just removing both of them)

the AIs can be rediculous; so, id rather not deal with it
Xion2000 20 Dec, 2016 @ 6:26pm 
Great map. Is there an infantry only version? that be cool too. Trying to get through the mud . . . .loving it! :)
PureBunk  [author] 4 Apr, 2015 @ 6:13am 
Yeah, you need to overlap them a little bit, otherwise they fall through the cracks. You also need to overlap the path blocking on the piers on the edges of the bridge, otherwise they also fall off the sides the same way.