Conquest of Elysium 5

Conquest of Elysium 5

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Ghoul Lord Class
   
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17 Sep, 2021 @ 2:59pm
21 Sep, 2021 @ 5:38pm
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Ghoul Lord Class

Description
The Conquest of Elysium 5 mod 'Ghoul Lord'

This mod includes a brand new class with tons of new custom and editted sprites.

The Ghoul Lord is the master and ruler of all ghoulkind. The Ghoul Lord is one of the oldest, and most capable of all ghoulkind. Alongside his skilled Ghoul Mages he will rebuild his empire and show the world that Ghouls are not to be underestimated.

The Ghoul Lord starts with an extremely small starting army but the Ghoul Lord himself is extremely powerful, and has a weapon that will turn humanoids into ghouls. The Ghoul Lord utilizes gold, iron, and hand resources.

As you capture human villages they will then have a chance to spawn new Ghoul at their locations every month. Ontop of that you can turn the forests around your domain into hunting grounds, harvesting the local wildlife and turning them into more ghouls for your army.

Powerful Ghoul Mages serve underneath the Ghoul Lord. Each capable of powerful necromantic magic and rituals to further his empire. Every Ghoul unit comes with the ghoulifying ability that will turn humanoids into ghouls, allowing rapid early expansion of your forces.

You can upgrade, evolve, and use your ghouls as fuel in your rituals to obtain even more powerful undead creations. Your Mages are your ultimate source of T3 Rituals but your Ghoul Lord has his own path to follow. You can upgrade him into the Ghoul Overlord which he rules from ontop of his skeletal Dragon mount.

There is over 30 Ghoul units to pick and choose from. You have your basic Ghouls, Ghoul Spearman, Ghoul Soldiers, Ghoul Crossbowman, and Ghoul Knights. You have Ghoul animals such as moose, bear, deer, wolves, crocodile, birds and more. You have Ghoul Giants as well and a full range of upgrades for them as well. Lastly, you can even summon the Ghoul Queen, the ultimate power in Ghoul society to rain necromatic destruction upon your enemies.

All feed back is welcome and everything is subject to change based on your wonderful feed back!

Compatibility Issues: The Ghoul's Hunting Ground enchantment uses slot 80. It is blank and relies on an event script. This should not conflict with any known mods, unless they do something specific with slot 80 of the location enhancements.

If you enjoy what you find here check out my other mods! The Dragon Fanatic, and Shifter Guide are already published on the workshop so please give me feed back there as well.

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Please consider rating the mod above! It helps the mod get traction and helps motivate me to keep working on it. Thank you all.
38 Comments
The King in Yellow 13 Apr @ 9:24am 
I'm generally against modding games, but while I was playing vanilla with the scorge lord class I really liked the ''ghoul'' monsters... because they turned my enemy into zombies... Anyway.. from there I found this mod, which is very professionally made, without any significant changes to CoE5. All game mechanics are preserved and the class is balanced and great to play!
:steamthis::steamthis::steamthis:
catfoodbob 7 Aug, 2023 @ 9:29am 
Also most animals if possible could be converted into ghoul variant, maybe even the dragons. would make class much more viable early game cause animals more common.
catfoodbob 7 Aug, 2023 @ 9:26am 
The Hunt forest enchantment only seems to turn off ancient forests and not actually give you any zombie animals
Myrensune 9 Jul, 2022 @ 3:06pm 
The mod hasn't been working in network for a bit
Hunterkiller725 27 Apr, 2022 @ 2:42pm 
hunting grounds dont work in mp
Draken 1 Feb, 2022 @ 11:07am 
Just played as Ghoul King and I like the faction. I like the hunting grounds as they are similar to Troll Forests but you can pick up the spawns. Best of both worlds. Though Hunting Grounds don't spawn stationary defenders and can't be retaken if lost. The ghouls upgrading system is neat too. Though I think I slept on the huge ghouls a bit. I had a start with barely any Hand income.

Some things I noticed:

Hunting Ground can be cast in Ancient Forests and Tribal Villages and Bandit Camps, but doesn't seem to spawn an units there. I assume the Dyrad Queen's Grove and the Druid's Hut will also fall in that category.
Hoburg Villages do not create ghouls. Not even little ones.
Trolls turn into normal sized ghouls.
The mod Zombie(Patient Zero) from King_Nichola has infected animals turning killed animals into more of themself. Some units even turn everything living they kill into more of themself. Maybe a loot at that mod or a talk with the developer could help with that issue.
Spiritualcramps 16 Jan, 2022 @ 5:04am 
Hey like a ghoul faction is a pretty neat flavour of undead, issues I had with the mod was mainly to do with early game I would loose my ghoul lord trying to expand way before I could upgrade him so never really got to test him out, any troll big or small solos him and normal base line ghouls with battle fright have more moral than the lord does.. so any fear spell has the chance to ruin him, maybe some rituals to power up his stats abit? Or the ability to eat corpses to heal afflictions and then I would feel more confident using him as he always gets crossbow bolts to both eye sockets :/
cold 8 Dec, 2021 @ 3:47pm 
Can you change the Ghoul Lord to mid rank? He constantly dies otherwise. No point in having him lead armies if he constantly dies.
Doppelganger 18 Oct, 2021 @ 1:41pm 
Fun mod eventhough I feel like something is missing in "late game". Also its almost gamebreaking that one cannot ghoullify animals. I know its hardwired that way in the game but still something that is very frustrating. Nice job on balancing the mod by the way :)
Maverick00053  [author] 28 Sep, 2021 @ 6:48pm 
I think updates unfortunately break all or most saves. Try making a new game and see how it is?