XCOM 2

XCOM 2

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[SOCI] Grim Horizon Lite Redux
   
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17. zář. 2021 v 18.40
12. úno. 2022 v 16.53
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[SOCI] Grim Horizon Lite Redux

Popis
Overview
This is potentially the first of upcoming mods from me that builds on Covert Infiltration to introduce new activity chains to add more flavor (read: pain) to your CI campaign. This mod changes the feature introduced by Remove Dark Event (Grim Horizon Lite) and make the removal of an active dark event an activity chain. Be warned though: If you are already struggling to keep soldiers available for missions, this mod will force tough decisions on you.

How do I remove an active Dark Event?
The new activity chain will spawn on a monthly basis. The new activity chain requires you to perform a Covert Action and an Infiltration Mission. The number of activity chains you get every month depends on the number of active dark events and regions contacted. For the more technically inclined, it is Wait -> Covert Action -> Wait -> Infil Mission. Yeah, could take about a month for the entire chain to finish.

  • 1 active Dark Event and 1 region contacted: You get 1 Remove Dark Event activity chain.
  • 3 active Dark Events and 5 regions contacted: You get 3 activity chains each representing one active dark event.
  • 5 active Dark Events and 3 regions contacted: You get 3 activity chains. Which dark event can be removed? 3 will be selected at random.
    If you let the chain expire (or you failed the chain), fret not, a new one may spawn next month for the same Dark Event.

Update: There is a change to how many chains you will get - please refer to change log dated 3rd Oct 2021.

Can I run this without Grim Horizon?
Technically, no. Remove Dark Event (Grim Horizon Lite) will force Grim Horizon on you if you didn't select it when starting a new campaign.

The Covert Action requirement is too damn high! Can I change it?
You can change that in Remove Dark Event (Grim Horizon Lite) configurations. This mod takes the Covert Action from that mod.

What about Faction Influence? What should I be aware of?
This mod removes faction influence requirement from the Covert Action. The activity chain itself has faction influence requirement but I have set it to minimal as default. You can change this in this mod's config.

I completed the chain and the Dark Event is still there! Any workaround?
Sorry this mod did not work as expected. You can use this console command to remove any active Dark Event you desire. DeactivateDarkEvent <DarkEventName>

Can I enable this mod mid-campaign?
I recommend you not do that. But if you really want to; if you already running Remove Dark Event (Grim Horizon Lite), it is "probably" okay. No guarantee honestly.

What about disabling mid-campaign?
No guarantee nothing will go wonky. You probably still need to keep Remove Dark Event (Grim Horizon Lite).

Did you test this and with what mods?
This mod was thoroughly tested with its required mods, and also Grim Horizon Fix of which I recommend to use along with this mod. This mod respects Dark Events that are excluded from that mod.

Requirements
  • The required mods are required. No discounts!
    Note: Still makes use of the original Covert Action introduced by the original Grim Horizon Lite so that mod is still required.
  • The following mods are not required, but they are highly recommended when playing with Grim Horizon:
    [WOTC] Grim Horizon Fix
    [WOTC] Grim Horizon Text Fix

Known Limitations / Issues
Nothing is perfect my dear friends. It is possible that there are issues. If you see any, please let me know :)

Credits
  • NotSoLoneWolf and Xymanek for Strategy Overhaul, of which many of the codes were repurposed for this mod. The very modular nature of CI has made it possible for small modders like me to build mods like this.
  • RustyDios for the mod preview image.
  • Folks over at MEME Discord who has always welcome my mod ideas!
  • All modders from XCOM 2 Modding Discord!
  • Buying me a cup of coffee keeps me going![www.buymeacoffee.com]

I hope you enjoy this as much as I enjoy making it. Thank you for reading!
Počet komentářů: 22
Stukov81-T.TV 25. bře. v 11.36 
Some stuff that can be stored within a Dark Event

DarkEventID, the identifier for this specific DE, should be globally unique.
Activation:
MinActivationDays, minimum number of days for this DE to activate
MaxActivationDays, same as above but for maximum days
Duration:
bInfiniteDuration, if this DE should remain active forever
MinDurationDays, minimum duration this DE will stay active once triggered
MaxDurationDays, same as above but for maximum duration,
Repetition:
bRepeatable, should this DE be able to appear again
MaxSuccesses, how many times this DE should be able to appear
StartingWeight, how common this DE should be on the first appearance
WeightDeltaPerPlay, how much should the weight change on successive appearances
MinWeight, how low the weight can go,
MaxWeight, how high the weight can go
Restrictions;
MinFL, minimum Force Level for this DE to start appearing,
MaxFL, FL for this DE to stop appearing
Stukov81-T.TV 25. bře. v 11.33 
you need grim horizon lite for this mod to work.

What I meant is the Dark Event themselves can have a setting how often they can be rolled. some may be unique so won't come back once you removed them. Most will have a chance to be selected again to be possible in the future. Some may even have a higher chance to be selected depending how often they were allready active
General Anakin Skywalker 25. bře. v 11.29 
It's not 1 month? Do we have to use this mod with the original grim horizon lite?
Stukov81-T.TV 25. bře. v 8.11 
Yes it is working, by default dark events are not limited on how often they can roll out. some may be
General Anakin Skywalker 25. bře. v 4.05 
Is it still working ?

And when we cancel a dark event, can they still come back in the future ?
Tatiana 30. čvn. 2023 v 7.48 
didnt work for me so i just turned off grim horizon instead :()
the psi zombies event really makes the game a boring chore
Rasta Tanca 31. kvě. 2022 v 21.49 
I'll write what I said in the discord here in case others are looking. "The game would always crash after the video no matter what I did before hand. I simply deactivated mods until I found the one that caused the crash which was one of grim horizon lite redux, or text fix. Like I said probably a weird interaction taking place."
TeslaRage  [autor] 31. kvě. 2022 v 19.41 
I doubt its anything this mod is doing. Why do you think this mod would be the culprit? I could be missing something.
Rasta Tanca 31. kvě. 2022 v 18.50 
I had an interesting repeatable crash with this mod installed. When I get to Avatar Project video it CTD after it finishes playing. I have +300 mods installed, including covert infiltration, so there is likely some odd conflict going on but I wanted to post the issue here in case someone else ran into the same issue.
Nephyral 14. dub. 2022 v 15.07 
Hey, thanks for your advice. I restarted the campaign (35 hours already played O.O) without McGees and some other mods. Hopefully it will work now.