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DarkEventID, the identifier for this specific DE, should be globally unique.
Activation:
MinActivationDays, minimum number of days for this DE to activate
MaxActivationDays, same as above but for maximum days
Duration:
bInfiniteDuration, if this DE should remain active forever
MinDurationDays, minimum duration this DE will stay active once triggered
MaxDurationDays, same as above but for maximum duration,
Repetition:
bRepeatable, should this DE be able to appear again
MaxSuccesses, how many times this DE should be able to appear
StartingWeight, how common this DE should be on the first appearance
WeightDeltaPerPlay, how much should the weight change on successive appearances
MinWeight, how low the weight can go,
MaxWeight, how high the weight can go
Restrictions;
MinFL, minimum Force Level for this DE to start appearing,
MaxFL, FL for this DE to stop appearing
What I meant is the Dark Event themselves can have a setting how often they can be rolled. some may be unique so won't come back once you removed them. Most will have a chance to be selected again to be possible in the future. Some may even have a higher chance to be selected depending how often they were allready active
And when we cancel a dark event, can they still come back in the future ?
the psi zombies event really makes the game a boring chore
Also, the last step of the chain is always a sabotage mission i.e. destroy object, sabotage transmitter, or neutralise field commander. Check if you are running any mods that change these missions.
Good luck!
Ah, and I use these map mods:
- Missing Packages Fix + Ressource
- Missing Packages Fix - Parcels and Maps Edition
- Maps by Vozati [WotC Edition]
- Map Expansion UPK
- Map[Forest]
- Map[Dam]
- MGee's WOTC Highways
Tactical Load Debug: Generating Map
Decal Regeneration: 0 times, 3.945 ms
Decal Regeneration: 0 times, 6.537 ms
Started building visibility map... (124848 tiles ( 108 x 68 x 17 ))
WARNING! XCom Cover generation processed giant mesh: StaticMesh Rural_RoadPlateA.Meshes_Train.Blacksite_16x64
WARNING! XCom Cover generation processed giant mesh: StaticMesh Rural_RoadPlateA.Meshes_Train.Blacksite_16x64_B
WARNING! XCom Cover generation processed giant mesh: StaticMesh Rural_RoadPlateA.Meshes_Train.Blacksite_16x64
Finished building visibility map. Map dimensions: 124848 tiles ( 108 x 68 x 17 )
... more map stuff
X2TacticalGameRuleset: Finished Parcel Map Generation
Decal Regeneration: 0 times, 9.072 ms
X2TacticalGameRuleset: Finished Map Streaming
...some errors with invalid or duplicate NetIndex
X2TacticalGameRuleset: Finished Generating Map
Hi, I really appreciate your work. The activity chains spice up the game to a level, where I have to make really hard decisions. Great!
But unfortunately I have a serious technical issue. The last mission is never loading. I end up in an endless loading screen. It's not a real freeze, but music is still playing, the xcom icon in the corner still rotates, and I can tab in and out. Just a never ending loading screen.
It only happens in the last of the 4 steps, the final mission to remove the dark event. It occurs in EVERY single final mission of the activity chain. All other missions (story, blacksites etc) are loading without problems.
I don't know, why this happens, but it is suspious that this issue only shows up in the final mission where I can remove the dark event, and nowhere.
Can't wait to see what else is in the works :)