Rivals of Aether

Rivals of Aether

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EXPLORER
   
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18 Sep, 2021 @ 12:46pm
1 Jun, 2024 @ 9:25pm
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EXPLORER

Description
Somewhere in infinity... A challenger approaches.
In an infinite world of abundance, the inventors of a universe.

EXPLORER, the denizen of many lands, exploring afar from Manyland and joins the war of aether!
EXPLORER is quite a wacky fighter, pulling creations from his home world for combat.

Featuring 10 unique costumes, with changes being more than just colors!


General gimmicks:
EXPLORER uses a wearable with Double Jump attribute to doublejump. This inherits Manyland's physics to a certain degree - the height of the doublejump depends on the vertical velocity you had before doublejump.
His DATTACK places an Item Thrower, which throws DTILT projectiles automatically a few times before disappearing. It has a "Throws Living" attribute, meaning if you stand near the Item Thrower, it will "throw" you forward with a considerable velocity! The opponent can get thrown, as well.
Some of his attacks inflict a unique hurt state to the opponent, however they are only visual and does not change its behavior.


Specials
- NSPECIAL
EXPLORER's NSPECIAL places a Solid block directly below him. This is a true solid block, meaning you can walljump or tech off of it. However, it has a despawn timer, and standing on it causes it to decrease much quicker.
Placing another while one is out, however, will remove the previous block. You can only place 3 blocks before the meter runs out (visible in the HUD).
The placed block can be hit by the opponent to be destroyed. However, it stays there long enough to block some things.
Another thing - the moment you place the block, if you are close to the opponent, you can "suffocate" the opponent with the solid block (in other words, it has a hitbox).

- FSPECIAL
EXPLORER swings a cursor forward, and once it hits an opponent, you grab them! that's right, it's a weird command grab move. It has Forward, Back, Up, Down throws you can do. Not much to say beyond this. This references Shift + Click grabbing a block to be placed elsewhere.

- USPECIAL
EXPLORER places a Bouncy type below him, landing on the Bouncy type right after. Colliding with this placed Bouncy will bounce you upwards. You can also place them diagonally as well, making it bounce you diagonally indeed. It can also bounce the opponent!
You can only use this once per airtime, and you can't recover it by standing on your own block.

- DSPECIAL
His DSPECIAL is Boost, a variety ability from Manyland. This lets you choose from 4 kinds of boosts to use, each having quite a wacky effect.
Boosts are only active for a certain time, and you cannot use another one while one is active. You also only get to use 3 Boosts per stock. You can see how many boosts you have on your HUD.
You can also cancel the boost selection by pressing parry.
Once you select a boost, it starts a "casting" period, indicated by the circle around you. This needs to complete for the boost to activate. If you are hit during this time, the boost doesn't activate and you don't get back your boost amount!
- - Crumble Jump
Crumble Jump Boost makes you land impactfully, making some particles. Every time you land (Including aerial attacks' landing lag!), it makes a big hitbox around you that only hits grounded opponents.
While this may sound niche, "landing" is quite a bit more common than you think! You can quickly land repeatedly to be a real threat to grounded opponents.
- - Harmful Heat
Harmful Heat Boost doesn't actually exist in Manyland, (neither does a heat environment boost, oddly) but since an Environment category exists I'd felt it might fit here. This boost summons a constant full-screen hitbox!
The catch? It's a "Polite" hitbox, meaning it only knock backs opponents who are already in hitstun. It also has 0.5 hitstun multiplier too, making the hitstun much shorter - making them not continuously hit!
- - Me Roll Moving
Me Roll Moving Boost is quite a wacky Boost indeed, it makes you roll while you are running or walking. However! You will have a constant hitbox on you while you are rolling like this.
Somehow, it does not hit the opponent repeatedly, however. So it isn't as much of a threat as you may think, but it can lead into quite a tech chase!
- - Focus On Me
The camera focuses on you, following you around. That's about it? It can disorient your opponent lots probably. Hopefully it doesn't desync online.


Notes:
Had the thoughts to do this ever since after I finished making Acid Rainbows. At that time I thought to do this because "well it's on steam too just like rivals, same platform right?" but now, I am doing this more for the sentimental value of it, as a final contribution to Manyland community I have pretty much abandoned. This character may be not that impressive, but I pray yall enjoy it either case!


Credits:
All sound effects included as a file in the character are either by Scott Lowe & Philipp Lenssen, Freesound.org under Creative Commons ( https://creativecommons.org/licenses/by/3.0/ ), or either of them but couldn't find the proper credit link for. Thanks to any according sound creators.
Here are ones I've dug up:
"Boost" and "Boost End" sounds are edited from a sound by Chipfork. https://freesound.org/people/chipfork71/sounds/72639/

Victory theme is trimmed from "Where's My Banjo" by Rimsky (Salvador Fornieles & Carla Olaortua)
All of the characters' designs including the alternative costumes and the "Philipp" costume were created and designed by Scott Lowe & Philipp Lenssen.
All of the various Manyland base-game elements (E.G. UI, particles, etc) were designed by Scott Lowe & Philipp Lenssen, and excluding the text, were referenced and re-drawn by Hyuponia Halfmirage.

All of the various items that is not the Manyland base-game elements (E.G. Solids, Deadlies, Equipments, etc) were all created by someone in Manyland, and were referenced and re-drawn by Hyuponia Halfmirage. Thanks to any according creators, which I will list them below with the names at the time of writing:

which couldnt be included oops because of character limit i think. i will put them in the discussion


Respawn Platform includes:
GREEN MOUNTAIN GRASS LEDGE by King.
TILED GREEN MOUNTAIN by King.
GRASS LADDER BACKLESS by Hadron.
VINES by Fredley.
RING PORTAL A by Philipp.

Victory screen background includes a lot more creations, but they were based off of screenshots and cannot quite pinpoint credit names. I apologize for not being able to credit everyone proper.

The splash art "subtitle" ("Denizen of Many lands") idea by Cyel!

Manyland is copyright by Scott Lowe & Philipp Lenssen.
Manyland(TM) is a trademark and service mark of Scott Lowe & Philipp Lenssen.
Thanks to the makers of devices we build on.
Thanks to civilization whose shoulders we stand on, coffee, tea, and the universe in general.
Popular Discussions View All (1)
0
18 Sep, 2021 @ 1:01pm
FULL HECKAN CREDITS cause steam description character limit
hyuponia
8 Comments
Jack Astro 24 Aug, 2024 @ 6:54pm 
YOOOOOOOOOOOOOO, IT PUTS ME HAPPY SOMEONE REMEMBERS MANYLAND AS WELL
Theodore Masters Peterson 14 Oct, 2023 @ 3:56pm 
this is a beautiful cahracter and my current main
Pillowmint 6 Jan, 2022 @ 2:44pm 
I was watching Zetta's "BEST OF WORKSHOP 2021" video, and I did NOT expect to see a Manyland rep, of all games. very interesting character!
MuRiFO 3 Oct, 2021 @ 3:55pm 
Throwing the opponent to the sides with fspecial is inconsistent, sometimes it just fails and throws straight up, as if the enemy had hit an invisible wall
Toez<3 20 Sep, 2021 @ 6:31am 
LMAOOO I ABSOLUTELY LOVE THIS, I NEVER WOULD HAVE THOUGHT. I LOVE RIVAL SURPISES. :steamthumbsup::steamthumbsup::steamthis::steamhappy:
Bibbs 19 Sep, 2021 @ 12:46pm 
you even managed to make the characters not ugly
also the shoutouts to the active manyland players in the stage is awesome
Pisfool 19 Sep, 2021 @ 5:50am 
oh hell nah acid is gonna get assassinated
Biobthe1 18 Sep, 2021 @ 12:53pm 
OMGGGG IM SHIDDING HYEPE ! ! ! !