Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

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CaveTown's New Cliffs
   
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17 May, 2014 @ 5:39am
3 Jun, 2014 @ 10:11am
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CaveTown's New Cliffs

Description
This mod includes many new cliffs for use in the editor; this does NOT include any new terrains.

It simply uses different combinations of current terrains to help those who use the editor.

The new cliffs included are: Black, Coral, Lava1, Lava2, Lava3, Savannah1, Savannah2, Olympus, Marsh, Mine, and Ice.

I hope this helps others as much as it's helping me in making scenarios! If anyone has any requests for more cliffs, feel free to ask.

UPDATE - May 26th: Three new cliffs have been added - Blue Magic, Amazonian Grasses, and Grassy Sands!

UPDATE - June 3rd: One new cliff has been added called Cave.
11 Comments
LordSlugon 8 Nov, 2022 @ 9:08am 
This need same update, it is not working
:steamfacepalm:
CaveTown  [author] 4 Jan, 2018 @ 5:11pm 
I may need to go back and update them. It has been a while since I made these.
Sir Bora of Fatsa 2 Jan, 2018 @ 3:13am 
not work.
:steamsad:
Wertologist 28 Sep, 2015 @ 7:12am 
Doesn't work for me. I select the cliff type and try to use it, but nothing happens.
Ozhara 18 May, 2014 @ 9:07pm 
Ahh. I didn't check this for I thought I had the same composition on some of the cliffs that worked... (but I suppose it always was top and edges using the same terrain then) Thanks! :D:
CaveTown  [author] 18 May, 2014 @ 1:50pm 
I noticed that when making one of my cliffs that I decided not to include; it would expand outward at ridiculous speed and overtake a large area. I noticed that it is caused by using the same terrain for the sides that the edges have; there may be other occurences where it happens, but this is what caused it for me. So, make sure the edges/sides use different textures.
Ozhara 18 May, 2014 @ 10:59am 
You don't have some further knowledge regarding the implementation of terrain types by accident?^^

When adding the additional terrain types already present in AoM file wise to the terraintypes.xml, I have strange behaviour with some of them.
When using the rock terrains on cliff sides, they have an unnormal large range around them, overpainting the cliffs top and such... All other terrains work like expected...
Ozhara 18 May, 2014 @ 10:55am 
Thanks! :)
CaveTown  [author] 18 May, 2014 @ 10:51am 
You can use the cliffs I made here in your mod if you want, Ozhara. <:
Ozhara 18 May, 2014 @ 9:06am 
Hey, great addition!

There are some unused terrains in AoM (mountains for example).
Although they are not usable by default in the editor, I changed them in my terrain pack.

Seeing this mod made me think this would be a great addition to make some of these terrains accessable in this way.

Do you want to add them or would I be allowed to use your additions when releasing this so you don't have to choose between our cliff types? :)