Arma 3
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Zeus Keybinds
   
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Data Type: Mod
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249.582 KB
22 Sep, 2021 @ 2:37am
31 Jan @ 3:17am
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Zeus Keybinds

Description
ABOUT

Zeus Keybinds is a client side mod that adds more configurable keybinds for Zeus.

Requires Zeus Enhanced(ZEN) to work.
Additionally supports ACE, LAMBS_Danger.fsm mods. By default will use them for keybinds if possible, can be changed in settings.

The radius of garrison, heal area, the time AI suppresses cursor's position and similar are controller by "effect value" which can be changed by "Increase/decrease effect value" keybinds.

Options(disabling keybind UI and similar) can be changed in Options->Addon Options->Zeus keybinds.
Keybinds can be changed or removed in Options->Controls->Configure addons->Zeus keybinds.

DEFAULT KEYBINDS
  • Increase/decrease effect value: Change the radius of garrison area, the time AI suppresses cursor's position, etc. Used for other keybinds. Default keybind - CTRL + ALT + PAGE UP/DOWN.
  • Add objects in radius to editable list: Add objects in radius around cursor to your editable list. Default keybind - CTRL + EQUALS.
  • Remove selected objects or in radius from editable list: Remove selected objects or in radius around the cursor from the your editable list. Default keybind - CTRL + MINUS(NOT KEYPAD ONE).
  • Add objects in radius to selection: Add objects in radius around cursor to your selection. Default keybind - CTRL + ALT + EQUALS.
  • Remove selected objects in radius from selection: Remove selected objects in radius around the cursor from your selection. Default keybind - CTRL + ALT + MINUS(NOT KEYPAD ONE).
  • Clear inventory of selected: Clears inventory of selected(excluding inventory of people). Default keybind - CTRL + I.
  • Cycle door's state: Cycles closest door to the cursor between being closed -> locked -> open -> closed... Default keybind - CTRL + B.
  • Destroy buildings in radius: Destroy buildings in radius around cursor. Default keybind - CTRL + END.
  • Follow selected: Follows behind selected target, stops following when target has been deselected. Default keybind - CTRL + F.
  • Force delete marker or objects: If map is open removes marker below cursor(even normally not deletable ones), otherwise will delete selected objects(even those that give "insufficient resources" error). Default keybind - UNBOUND.
  • Force destroy: Force destroys selected objects. Default keybind - UNBOUND.
  • Garrison selected units near cursor: Garrisons selected units near cursor's position(mod used is determined by preferred garrison setting). Default keybind - CTRL + O.
  • Ungarrison selected units: Ungarrisons selected units. Default keybind - CTRL + ALT + O.
  • Heal selected: Heal and repair selected objects. Default keybind - CTRL + H.
  • Repair buildings in radius: Repairs buildings in radius around the cursor. Default keybind - CTRL + ALT + H.
  • Rearm selected or spawn an arsenal: Will try to rearm selected, if nothing is selected will spawn an arsenal at cursor's position(Uses ZEN's "Preferred Arsenal" setting for type to spawn). Default keybind - CTRL + R.
  • Remove keybind UI and Hint: Removes current hint(only from your screen) and hides the keybind UI. Default keybind - UNBOUND.
  • Remove ammo and drop units' weapons: Removes vehicles' ammo and drops all weapons of selected units. Default keybind - CTRL + U.
  • Select all objects: Adds all objects to current selection. Default keybind - CTRL + A.
  • Show ammo of selected: Shows how much ammo of each type the selected has left. Default keybind - CTRL + LEFT BRACKET.
  • Spawn a ghost unit at cursor and control it: Spawns invincible, invisible unit and remote controls it, deleted after. Default keybind - CTRL + ;.
  • Suppress cursor's position: Tell selected AI units to suppress the cursor's position. Default keybind - CTRL + E.
  • Switch behaviour: Switches selected waypoints' and groups' behaviour between careless -> safe -> combat -> careless... Default keybind - CTRL + `.
  • Switch speed: Switches selected waypoints' and groups' speed between full -> limited -> normal -> full... Default keybind - UNBOUND.
  • Switch units' stance: Switches selected units between standing -> kneeling -> proning -> standing... Default keybind - CTRL + S.
  • Teleport to other Zeuses's locations: Cycles through other Zeuses's locations. Default keybind - CTRL + J.
  • Toggle AI pathing for selected: Enable or disable pathing(stops AI from moving but not turning) for selected AI units. Default keybind - CTRL + M.
  • Toggle damage on selected: Turns damage on/off on selected objects. Default keybind - CTRL + D.
  • Toggle lights on selected or in radius: Toggle lights on or off for selected objects or in radius around the cursor. Default keybind - CTRL + L.
  • Toggle simulation on selected: Turns simulation on/off on selected objects. Default keybind - UNBOUND.
  • Toggle visibility on selected: Makes selected objects invisible/visible. Default keybind - CTRL + N.

ACE KEYBINDS
Requires ACE to be loaded.
  • Cycles selected units' captive state: Cycles selected units between surrendering -> handcuffed -> free -> surrenderring... Default keybind - CTRL + '.
  • Open unit's ACE medical menu: Open selected unit's ACE medical menu. Default keybind - CTRL + RIGHT BRACKET.
  • Toggle unconscious: Toggles selected units between unconscious and conscious. Default keybind - CTRL + /.

CREDITS
Mod by sh4rdknight.[gitlab.com]
Source code available at Gitlab.[gitlab.com]

Huge thanks to johnb43[github.com] for help while making the mod.

LICENSE
Zeus Keybinds is licensed under the GNU General Public License (GPLv3).[gitlab.com]
47 Comments
sh4rdknight  [author] 7 Mar @ 12:18am 
@Theusx ZEN(Zeus Enhanced) has it "Ctrl + Double Left Click". And you need ZEN for this mod to work.
Theusx 5 Mar @ 10:19pm 
Does this mod have a keybind for "remote control"?
sh4rdknight  [author] 31 Jan @ 3:44am 
@Urun I have added a keybind to "force destroy", it's unbound by default so you have bind it. Tell me if it works for you or if it doesn't work for specific objects.
Urun 29 Jan @ 2:21am 
@sh4rdknight Thanks! Sometimes I use objects to create things like big explosions. I attach IED modules to objects and then destroy them to achieve some great scenarios. It would also be really helpful if you could add something like keybinds for different sizes of explosions. Btw thanks for your quick response
sh4rdknight  [author] 29 Jan @ 12:39am 
@Urun thanks, tested it and found a fix that works for Webknights and chairs(but chairs don't really change at all even when destroyed). Will add a keybind that will force destroy soon.
Urun 28 Jan @ 10:09pm 
@sh4rdknight Like I press 'end' I can't kill Webknight's zombies and creatures, and I can't destroy objects like desks, chairs etc.
sh4rdknight  [author] 28 Jan @ 12:49pm 
@Urun can you give me example when it doesn't work? Or what's ACE module/keybind called so I can check what's doing at least?
Urun 24 Jan @ 10:37pm 
@sh4rdknight The original key 'end"'would not destroy objects, I got ace and some other mods so I need a key works for everything
sh4rdknight  [author] 24 Jan @ 1:33pm 
@Urun is it any different from Force delete, as I never had problems destroying objects/vehicles?
Urun 24 Jan @ 5:01am 
Need force destroy function for objects and some other vehicles.