The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

54 ratings
Hunting & Gathering
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
225.869 KB
17 May, 2014 @ 2:26pm
24 Jun, 2014 @ 5:16am
2 Change Notes ( view )

Subscribe to download
Hunting & Gathering

In 1 collection by Altbert
Hunting & Gathering
8 items
Description
“Hunting & Gathering” is a remake of my earlier mods “ Hunting Rebalanced”, “Barrels & Sacks”, "Ores, Ingots and Jewelry" and “Fence? No Fence!”. This mod covers all that is provided in these mods, but with lots of further enhancements.

REQUIRES: Skyrim.esm & Update.esm

This mod covers:
- harvesting ingredients from plants, trees and mushroom clusters
- harvesting food and ingredients from animals and creatures
- adjusting the archery perk tree (recovering arrows)
- adjusting the alchemy perk tree (harvesting ingredients)
- adjusting the speechcraft tree (fence perk)
- more productive mining ore veins
- a spell for transmuting gems into flawless gems
- adjusting the transmuting mineral ores spell (also transmuting ingots)

WARNING: If you are using "The Field Lab", a mod by Emperor11, be sure not to transmute all your gems into flawless gems, otherwise you will not be able to create certain soul gems with the Crystal Basin (soul gem basin). Some soul gems need "normal" gems instead of flawless gems (thanks to 'dworking_2012').

CONFLICTING MODS: my mods “Hunting Rebalanced” , “Barrels & Sacks”, “Ores, Ingots & Jewelry” and “Fence? No Fence!”. Other mods may conflict as well, in particular mods that alter the archery, alchemy and speechcraft skill trees.

When harvesting a Fly Amenita cluster for instance, you only receive 3 mushrooms when there are about 12 (small cluster) or 15 (large cluster) mushrooms to be harvested. Harvesting a Deathbell plant gives you only 1 flower where the plants has 3 or 5 flowers. With this mod, harvesting plants, trees and clusters of mushrooms, barnacles, etc. will give you the amount you see vanishing ingame while harvesting with the Green Thumb perk from the Alchemy skill, so harvesting ingredients is maxed out with this perk. With the Physician perk you can harvest 40%, with the Poisoner Perk 60% and with the Concentrated Poison perk 80% of the total amount of ingredients (as listed below)

Recovering arrows is maxed at 66% in the vanilla game, starting at 33%. From my own experience as an archer, I know that you loose quite a lot of arrows when starting to shoot the bow, but getting more experienced you will loose less and less arrows. I have changed the archery perk tree to reflect my own experiences (more or less), ranging from 60% to 90%. Recovering arrows will also depend on your ability and experience to skin animals, but there's no perk tree for that. Overdraw 60%, Eagle Eye 65%, Critical Shot & Steady Hand 70%, Powershot 75%, Hunters Discipline 80%, Ranger & Quick Shot 85%, Bullseye 90%. Not a full 100% because every archer will loose arrows one way or the other.

The fence perk does not require the investor perk or level 90 skills. The fence perk is at the same level as haggling and can be unlocked at the start of the game.

Mining ore veins has been maxed out, but will take longer to mine an ore vein. The maximum number of ores from every ore vein is 10 ores (Corundum, Ebony, Gold, Iron, Moonstone, Malachite (Obsidian), Orichalcum, Quicksilver and Silver).

If you have non-flawless gems in your inventory, you can create flawless gems by using the Transmute Gems spell (amethyst, diamond, emerald, garnet, ruby and sapphire). The spell tome can be found under the table in the ruined house between Fort Greymoor and the Western Watchtower. You can cast the spell once to transmute all your non-flawless gems into flawless gems. Each transmuted gem provides an alteration skill advancement of 5 points.

The Transmute Mineral Ore spell has been altered in the same way. Cast the spell once to transmute all iron and silver ores in your inventory into gold ores. Alteration skill advancement remains the same as the original, 15 points per transmuted ore. As an addition also ingots can be transmuted, from iron to silver and from silver to gold ingots, all with only one cast of the spell. However, there's no transmuting from ores to ingots, so you still have to use the smelter to create gold ingots.

Ingredient changes:
Bleeding Crown cluster: large 4 and small 3 bundles of 4 mushrooms
Blisterwort cluster: large 5 and small 4 bundles of 3 mushrooms
Chaurus Egg Sac: 10, 15 or 20 egg clusters
Deathbell: 3 or 5 flowers
Dragon's Tongue: 3 or 6 flowers
Elves Ear: 5 branches
Fly Amenita cluster: large 5 and small 4 bundles of 3 mushrooms
Frost Mirriam: 8 branches
Garlic Braid: 5 bulbs
Giant Lichen: 3 bundles of 4
Glowing Mushroom cluster: 5 mushrooms
Gourd cluster: 5 gourds
Hanging Moss: 2 or 4 bundles
Imp Stool cluster: large 4 and small 3 bundles of 3 mushrooms
Jazbay: 10 branches of berries
Juniper tree: 50 branches of berries
Lavender bush: 9 bundles of flowers
Mammoth Cheese sac: 6 bowls of mammoth cheese
Mora Tapinella: 2, 3 or 4 bundles of 3 mushrooms
Mountain Flower (blue): 30 or 50 bundles
Mountain Flower (purple): 30 or 50 bundles
Mountain Flower (red): 30 or 50 bundles
Namira's Rot cluster: large 4 and small 3 bundles of 4 mushrooms
Nightshade: 3 or 6 flowers
Nordic Barnicle cluster: 5 barnicles
Potato plant: 5 potatoes
Scaly Pholiota: 3 or 4 bundles of 3 mushrooms
Slaughterfish Egg cluster: 8 eggs
Slaughterfish Scales: 2 scales
Snowberry: 10 or 25 branches of berries
Spider Egg Sac: 100 eggs
Spiky Grass: 3 or 7 buds
Thistle plant: 2 bundles of flowers
Tundra Cotton plant: 5 bundles of flowers
Swamp Fungal Pod cluster: 3 pods
White Cap cluster: large 5 and small 4 bundles of 3 mushrooms
Wheat bale: 25 bundles of wheat

Weight and value changes (w/v):
Bear/Cave Bear/Snow Bear: hide (6/150), claws (0.2/5), bear meat (5/25)
Cow: hide (4/20), meat (4/10)
Deer: venison (7/10), hide (3/40), antlers (1/5)
Elk (female): venison (15/10), hide (3/40), antlers (1/3)
Elk (male): venison (20/10), hide (3/40), antlers (1/5)
Goat: leg (7/10), meat (4/8)
Mammoth: 6 pieces of hide (10/50), incl. recipe to tann 6 pieces of leather per piece of hide

Other additional changes (weight/value; if none, vanilla):
Dragon: 9 bone sets (15/150), 9 scale sets (10/125); not level dependent
Draughr/Draughr Mage: always 1 bone meal
Dremora: always 1 dremora heart
Falmer: always 2 ears if they still have 2
Flame Atronach: always 1 fire salt
Frost Atronach: always 1 frost salt
Frostbite Spider: always 1 frostbite venom
Frostbite Spider (giant): always 2 frostbite venom
Ghost: always 1 ectoplasm
Giant: 1 giant club (playable) (18/25)
Ice Wraith: always 4 teeth
Skeleton: always 1 bone meal
Storm Atronach: always 1 void salt
Wisp: always 2 wrappings

Barrels and sacks have been renamed to reflect their contents. Content amounts are more realistic. Cabbages have been removed from sacks.

IF THIS MOD IS A FAVORITE OF YOURS, PLEASE RATE IT!

KNOWN CONFLICTS:
NPC Hearts & Mudcrab Merchants by Palorius
79 Comments
Diamondback 17 Jun, 2021 @ 5:27pm 
@Altbert
I can check the vanilla houses and screen cap the findings.
Altbert  [author] 17 Jun, 2021 @ 5:36am 
@Diamondback
I will have to check all player ownable houses to see why it happens in Lakeview and may other HF houses (and maybe Severin Manor) and not in the vanilla houses.
Diamondback 17 Jun, 2021 @ 3:32am 
@Altbert
This never happened in Vanilla.
Altbert  [author] 17 Jun, 2021 @ 2:50am 
@Diamondback
In that case these sacks and barrels are vanilla respawning containers and therefore not safe for storage!
Diamondback 17 Jun, 2021 @ 2:18am 
@Altbert
Large Vegetable Sack, Vegetable Barrel and Small Vegetable sack, all inside Lakeview.
Altbert  [author] 16 Jun, 2021 @ 6:01am 
@Diamondback
What are the names of those containers? All containers I have changed are renamed to reflect their contents, and are respawning containers. I can't imagine the Heartfire homes have respawning containers.
Diamondback 16 Jun, 2021 @ 3:27am 
@Altbert
Yeah at Lakeview, pretty much all the containers there had different items, for instance the sacks by the Enchanter contained UnEnchanted items and full Soul Gems, uncounted days later, all gone..
Altbert  [author] 15 Jun, 2021 @ 5:18am 
Thanks, Diamondback.

As for container clearing, this mod changes respawning barrels and sacks. This means that those type of containers will respawn after 10 or 30 in-game days, t.i. reset to their configured contents: vegetables, fish, meat, beverages, etc. You probably stored the other items (anything else?) into respawning containers.
Diamondback 14 Jun, 2021 @ 10:32pm 
Found a Bug, if a container is cleared and anything else is put in it after a time the other items are lost and You get more vegetables.
Diamondback 5 Jun, 2021 @ 4:28pm 
@Altbert
Shandis Ravenheart should be able to feed and clothe the family now.
Many Thanks.