Stellaris

Stellaris

103 ratings
Z-99 Trait Selections
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23 Sep, 2021 @ 7:25pm
6 Jun, 2023 @ 2:39pm
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Z-99 Trait Selections

Description
Ive been fighting with my other version of the mod !99 Trait Picks and cannot for the life of me seem to get the launcher to work properly with it anymore. Not updating, leaving versions of it that no longer exist in the launcher. So here is a third version that is its own.

Im sure there is a thing that adds 99 Trait Picks somewhere on the workshop but I couldnt find one so I went ahead and made my own using Kreldin Foxclaw & Vergial 10 Trait Picks mod as the base of it.

99 Trait Picks Selections for when you absolutely positively have to have a race of unspeakable nonsensical abomination and/or overpowered god like entities

Course you have to get there your self. This just adds the ability to have a max of 99 traits.

Compatibility
From what I read, this may be technically incompatible with mods that edit 00_species_archetypes.txt
So a mod that gives more trait points would either overwrite or be overwritten by this one depending on where it is on the load order.

Now works with Superior Species
Now works with Cybermen Race Mod
82 Comments
BoraDragon 17 Jul @ 1:54am 
works in 4.0+
SirBlack 3 Dec, 2024 @ 12:36pm 
tried launching it on it's own it no longer works for some reason might be like how the portaits no longer work past 3.12 due to changes to the code
Cephalon Sithalo  [author] 1 Apr, 2024 @ 9:24am 
Then you likely have either:
1-Another mod that overwrites that file.
2-Steam didnt download the workshop files correctly.
Digit 31 Mar, 2024 @ 4:34pm 
Doesn't seem to be working for me
Knyghthawk 17 Sep, 2023 @ 8:19am 
thank you!
Cephalon Sithalo  [author] 16 Sep, 2023 @ 10:50pm 
I would be surprised if it wasnt :LotusFlower:
Knyghthawk 16 Sep, 2023 @ 9:14am 
still working?
Cephalon Sithalo  [author] 24 Jul, 2023 @ 6:37am 
Limited AI Habitats
Heres the small thing I was working on if anyone is interested.

Save Game Compat, Uses a random list to apply 1 of 2 modifiers.
First modifier makes Habitats slightly more costly for the empire that has the modifier to build
Second modifier makes Habitats completely to costly for the empire that has the modifier to build.

Its weighted so that there are much fewer empires that can build them than can. This helps prevent Habitat spam while still allowing at least some empires to use habitats and does not overwrite any vanilla files.
Cephalon Sithalo  [author] 22 Jul, 2023 @ 6:49pm 
Thanks, once I got anything done I'll post a link to it here. One should be done soonish but the other could take weeks or months depending on how much drive I can get with it.
Militus Immortalis 22 Jul, 2023 @ 5:58pm 
Definitely wish you the best of luck, Cephalon. It was a pleasure to chat with you, too! Thanks for all the advice and inputs :)