Space Engineers

Space Engineers

Not enough ratings
Outdated :( {DeepSpace GaloreV2, a Huge 28 Asteroid map}
   
Award
Favorite
Favorited
Unfavorite
Type: World
File Size
Posted
Updated
26.723 MB
18 May, 2014 @ 1:46am
16 Jul, 2014 @ 3:32am
7 Change Notes ( view )

Subscribe to download
Outdated :( {DeepSpace GaloreV2, a Huge 28 Asteroid map}

Description
Congrats sector E83 is all yours to do what ever. As this sector is in the asteroid belt you may have a few hunks of rocks about 60-300m wide come thru so you will have ore to last you just have to find them



Have you ever just wanted more space, Or do you just want to wage a small cvill war.
No mater with this map with 11 clusters of 2-4 asteroids spaced about 10 lightyears away
you deep space fans will feel right at home


this map is a improved version of this map.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=254237642

In multiplayer with 6 or more players host using the most powerfull computer in your "Team" as this map likes to use lots of computing power and bandwidth if rendering 3 or more clusters.

In singleplayer you will be fine

sidenote: 32bit computers may not be able to run this map due to its size but you can try
14 Comments
Kr|§t|an 4 Sep, 2014 @ 8:15am 
Getting the same problem as RuncajsX3 & Clyffe_W17.
And I've also found that "Spod" or whatever the name was, the damaged spawnship, near an asteroid have a couple of phased out blocks (you can delete them, but they are still there).
Still though, not game breaking.
Love the map, thanks! :)
Seaghan 17 Aug, 2014 @ 11:25am 
how do i apply two different mods onto one server?
Rumcajs 18 Jul, 2014 @ 12:18am 
@Clyffe_W17 I've got the same problem. That was what I was talking about
Doktober 19 Jun, 2014 @ 12:29pm 
Getting an issue with whatever is in my Space Engineer's hand will shake violently, like he's drank too much coffee.
Hazel Nuthead  [author] 19 Jun, 2014 @ 1:00am 
@RuncajsX3 No that seems like a game bug, noone has reported this

@Clyffe_W17 No i used SEToolbox in the, next ver i will remove the beacons and make them much bigger and better
Doktober 18 Jun, 2014 @ 5:53pm 
Great work! The dev's long term goal is world generation, like minecraft, but this will tide me over until then :) . Question; did you make this using "scarcity"?
Rumcajs 18 Jun, 2014 @ 10:28am 
It seems very intresting but when I move around everything shakes. Do you know why?
That Guy 2 Jun, 2014 @ 11:34pm 
Subscribed and Thumbed Up! I Love the openness. I'm going to move my current Survival Ships to this map by starting in Creative...Rebuilding my base..Then returning to survival. I'll even keep it legit by moving a ship with all my processed/raw ores =) Great work!
Hazel Nuthead  [author] 31 May, 2014 @ 9:19pm 
@buzzed bear
1. Do you have have a 32 bit PC and OS?
2. My PC has poor performance GTX550Ti and i7 1337k cpu and this map runs better then any other
3. yes i will make them bigger but i have no time ATM (im in a car right now)

And thanks for the feedback. ;)
🍁BuzzedBear🍁 31 May, 2014 @ 2:07pm 
Hey Bud - Thanks for this map, but even though I have a pretty good system, this map is simply too big I think - I was building on this map and eventually my addition was too much. So here is my question - Can you make a map with say 6 or 7 fields, but make the asteroids much larger? I love building on and in asteroids, but the ones generated by SE are all repetitive. I played one map where ALL but one asteroid looked like the donuts.... so yeah... I love your map, but I need a smaller variety... please?