Arma 3
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Pook Heavy Weapons Pack
   
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Data Type: Mod
Mod Type: Character, Weapon
File Size
Posted
Updated
67.413 MB
25 Sep, 2021 @ 11:14am
5 Oct, 2021 @ 2:37pm
3 Change Notes ( view )

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Pook Heavy Weapons Pack

In 1 collection by hcpookie
Pookie's Playhouse
58 items
Description
At long last this made it into Arma 3! This mod was originally started in 2012 for Arma 2 (!!!), and has finally been converted to support Arma 3. Yep, it took me that long to get around to it!

Contents:
-----------------
RPO-A thermobaric (FAE) launcher
M-202 thermobaric (FAE) launcher
AT soldier units for the launchers: "Rifleman (M202)" and "Rifleman (RPO)"
Flare pistol (uses M203 style flare and smoke rounds)
GM-94 launcher (and pistol version)
RGM-40 launcher (and pistol version)
Mk-13 pistol
M-79 pistol
12ga shotgun pistol
Ammo backpacks for M202 and GM94
Ammo boxes


Details:
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- Thermobaric warheads(aka Fuel-Air Explosive, or FAE) uses an aresol-spreading warhead to create a massive blast concussion and thermal damage which is especially effective in confined areas against infantry and light structures. The thermal effect can also cause severe burns in the target area.

- The grenade launchers in the pack can be carried in the pistol slot, enabling more versatility in loadout planning.

- The GM-94 and RGM-40 are also available as standard "primary" weapon slot configurations.

- The 12ga double-barrel shotgun "pistol" has a wide spread that is incredibly effective at short range, but rapidly loses effectiveness as range increases.

- RGM-40, Mk-13, M-79, and shotgun all support BIS/CUP/CBA ammo specific to their types.

- All weapon sights are fully animated and properly calibrated to real-world ranges.

- Thermobaric launchers are configured for AI use against infantry as well as vehicles!

- Ammo packs for GM-94 and 12ga shotgun - makes for easier deployment and reloads!

- New units for most vanilla and CUP factions: "Rifleman (M202)" and "Rifleman (RPO)" ... classnames available in the editor

Signed; bikey included.
22 Comments
radykalnem 7 Jul @ 10:23pm 
Could you have reload animations for GM-94 and RGM-40?
Colonel Jason 22 Feb @ 7:44am 
Hey Pook, I'm planning to create factions and in this factions spefic units is going to use thermobaric launchers but my requirements for this factions are much as it is. Can I upload this mod within my mod to evade another requirement? I will include your name both in mods description and the changelog, thanks in advance and have a great day!
ElDiablo45ACP 9 Dec, 2024 @ 11:48am 
@hcpookie i cant use the RPO-A for some reason. i can get the launcher but the rounds wont load
Trapped In A Bagel 15 Jul, 2024 @ 4:58pm 
Hey @hcpookie I made a version of this mod for myself to use with RHSUSAF requirement instead of CUP and without any other weapons than the RPO-A and M202. What're your thoughts on publishing it?
wolfpack-ultr4 5 Apr, 2024 @ 11:51am 
can you make a version without cup units?
TYLER 7 Dec, 2023 @ 7:06am 
У тебя не правильно сделан прицел у РПО-А шмель.
INTERCEPTOR 22 May, 2023 @ 8:14am 
Possible to make the gm-94 pump action ? currently it is not the pump doesent move
tau2pi 12 Aug, 2022 @ 4:59pm 
will the AI target things with the m202?
Fajardokiller 30 Dec, 2021 @ 2:02pm 
goof idea if you could add a KS-23 and a PAW-20
xXSupahigh69Xx 15 Dec, 2021 @ 2:31am 
Pook, no, oh god no