Wrack
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gameplay tweaks
   
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File Size
Posted
Updated
2.736 MB
18 May, 2014 @ 9:09am
22 Oct, 2014 @ 10:21am
9 Change Notes ( view )

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gameplay tweaks

Description
(name pending)
Alterations:
-Explosions fade damage over distance, making it less frustrating firing the bazooka in close combat. However bazooka rockets now deal roughly 500 damage to a single target (400 before), a little bit less to a group of enemies.
-Ranged monsters now act correctly when bumping invisible walls but can still see the player.
-Monsters now face you when firing, removing the confusion when they fire backwards.
-Added one custom crosshair
-Crawlers can climb each other

v2 contains:
-New impact handler, that uses both shotgun and pistol
-New sounds for shotgun and bullet impact
-Replaced the new shotgun mesh and animations with an old one
-Hyperblade can be drawn and swung almost instantly
-Tweaked damage values on spikeballs, making it less frustrating to die to those.
-Pistol fires slightly faster

v3 changes:
-New finishers for pistol and shotgun
-Got rid of the old shotgun, using stock model, faster firing.
-Added crusher's visual counterattack (another of mine workshop entries)
-Faster hyperblade swinging
4 Comments
FTr  [author] 17 Feb, 2015 @ 10:47pm 
Happy you are enjoying this, and yes, but not at the moment, I am very busy. I should have some scripts work in progress at home.
MrMangoHands 17 Feb, 2015 @ 4:50pm 
Any plans to continue work on this? It really makes a big difference when I'm playing the game.
MrMangoHands 17 Feb, 2015 @ 11:00am 
Loving it!
Goser 25 Oct, 2014 @ 1:34pm 
nice i will check it out!