Door Kickers 2

Door Kickers 2

156 ratings
MicroOp 2
   
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Content Type: Missions
File Size
Posted
Updated
1.124 MB
26 Sep, 2021 @ 8:47pm
27 Sep, 2021 @ 12:21am
2 Change Notes ( view )

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MicroOp 2

Description
6 Operators

Insurgents took over a city block and have been setting up defenses.
Intel does not suspect any hostages present and civilians have been
cleared from the area. Your unit is on scene to clear out the nest.

Short engagement distances and many potential sight-lines. Please
let me know of any bad geometry blocking access to rooms/corners/
etc and I'll try my best to fix it quickly. Cheers!
6 Comments
HelopilotR 8 Feb @ 1:15am 
I would like to say that, whilst it definitely is a decent map, I would ask you to refrain from putting an S-vest right at the end. That's not really fun, ngl. Other than that it's well crafted and I enjoyed it.
sMAshdot 20 Jan @ 6:42am 
Good map, clever design, with some nice little surprises in there ;-)
Ganjirah 20 Jul, 2022 @ 2:18pm 
What a great little map. Here's how I approached it : https://youtu.be/Q13kSYHiqxc
That1Guy 24 Oct, 2021 @ 1:01pm 
This series of maps are great!
:steamhappy:
Boatcommando 22 Oct, 2021 @ 10:09am 
Great maps. However, I notice one small issue.

****SPOILER ALERT****

Sometimes enemy will spawn by the window on the further left building. This will immediately give away your position when you spawn in. But sometimes it won't and you will have the element of surprise. This can wildly effect your pre-planed opening move. For example, should you do a grenade volley or start shooting immediately. Not sure if this is intentional. But if not, I would say move the spawn point of said enemy back a bit.
jztemple 2 Oct, 2021 @ 12:38pm 
Another excellent map. Very clever uses of blocking movement while still leaving lines of fire. Keep up the good work!