RimWorld

RimWorld

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Adjustable Archonexus Quest Continued
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Mod, 1.3, 1.4, 1.5
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155.821 KB
27 Sep, 2021 @ 3:28pm
30 Apr, 2024 @ 6:25pm
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Adjustable Archonexus Quest Continued

In 1 collection by Shenjima
Praedon's RimWorld Mods
1 item
Description
** NOTE: Please feel free to rate this addon. It helps others know if it's useful or not! Thanks! **

Allows user to adjust parameters of Archonexus quest on the mod settings. This is continued from NilchEi with permission.

Allows you to set how many colonists and animals you carry over to your new outposts. Also allows you to carry inventory (minus guns and utility belts for now due to new game mechanic changes) and research. You can also set the amount in value your colony needs to be in order to advance.

*** NOTES ON LIMITED ITEMS: ***

To move more items with you, simply consider a mod such as "Crates (Continued)" and have your colonists fill those crates up with your items you want and then have them pick it up right before you leave. This has been confirmed to work. You then appear at the new colony with the crates you filled up and the items in it.

I will do my best to continue updating it and I thank NilchEi for their support in me continuing their awesome mod.

Please yell at me in the comments if I missed a Rimworld update and this mod needs updated. This is one of those mods that play a very minimal role other than adjusting one single quest so it's easy to miss if it's broken.


Breakdown of usage:

* Restart Rimworld once you set your settings in the mod options. Be sure to save your current game.
* If you already have the quest, this won't alter it. However, view the tip below to still use this mod.

Tip for if you already have the quest (Credits to Mirith): "having the quest doesn't prevent you from using this. If you have dev mod enabled - simply trash the quest you already have and then open 'debug actions menu' -> 'generate quest' - > and then select one of those 'archoneuxusVictory' boxes (I went with 'FirstCycle', as I haven't unlocked any other pieces yet). Worked perfectly."

** Known Bugs **

There have always been an issue when 'wild people' are the ones purchasing. I know other mods involving alternate Archonexus quest options have the same issue.

Please see Discussion Tab for further information on this.

** Known Conflicts **

* Autocleaner Mod - Disable when transitioning between each colony (Thanks @boldface)
* Rimworld of Magic - Remove all golems from the map (Thanks @boldface)

Popular Discussions View All (1)
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2
4 Feb, 2024 @ 2:41am
How to regenerate the Archonexus quest with save-game editing
Norr
140 Comments
Latex Santa 1 hour ago 
@Sil
Generally, it's best to wait on an update.
Sil 1 hour ago 
Can I safely download this mod on 1.6? Or is it better to wait for an update?
Latex Santa 27 Jul @ 10:10pm 
@Shenjima
Thanks very much.
For my Starship Troopers run, I have to wait on Exosuit Framework.
For my Crazy Evolutionist Borg colony, I have to wait on Mechtech, Reinforced Mechanoids 2 and maybe Mechanitor Adventures.
For my Heaven's Gate cult playthrough, all I really need is Adjustable Archonexus Quest Continued (they want to meet and merge with superior aliens, and I'll help them XD).
Shenjima  [author] 27 Jul @ 3:42pm 
@Renesco Definitely getting updated this week. Thanks for being patient!
Renesco 26 Jul @ 2:00pm 
Hoping this gets updated soon <3
Latex Santa 22 Jul @ 11:17am 
I either have this mod on, or I just never bother with the Archonexus quest.
ephemeraltoast 12 Jul @ 5:05pm 
Thank you!
Shenjima  [author] 12 Jul @ 10:41am 
Hey everyone. I will be updating this hopefully in the next week or so. Appreciate your patience. From what I've seen, it still works with 1.6 as it wasn't changed that much on their end, but haven't heard too much feedback on full functionality. But I'll need to dive into it and find out the full extend in order to deploy!
lizardorb 12 Jul @ 10:27am 
The options show up in 1.6 at least, and doesn't break the game just having it loaded. Just doing some basic testing of mods I want so haven't fully tested it working as intended.
ephemeraltoast 11 Jul @ 7:53pm 
Would love to see this in 1.6, the quest chain is so tedious without this mod to tighten it up.