Oxygen Not Included

Oxygen Not Included

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Nuclear Processing [Currently Broken]
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Compatibility: Spaced Out!
File Size
Posted
Updated
9.408 MB
29 Sep, 2021 @ 1:57pm
16 Jun, 2023 @ 7:38am
7 Change Notes ( view )

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Nuclear Processing [Currently Broken]

In 1 collection by Ronivan
Ronivan's Mods
13 items
Description


Mod Version: 1.4.1



Mod is currently on broken due the recent game update. I'm taking this opportunity to polish it further and give a better mod when I release it again, so bear with me.

IMPORTANT!
This mod will be completely reworked soon. It will take some time, but I will keep everyone updated on the progress. You can see here a brief explanation on the changes: https://ko-fi.com/post/Nuclear-Processing-Mod-Update-Ideas-N4N0TDXRY

This mod adds five new buildings to the game, and new features related to nuclear management. My idea on this was to create new interesting ways to use and process nuclear materials in Spaced Out.
Its very important for you to read this complete explanation to avoid surprises while operating the new buildings.





Voloxidation Calcinator
This building is quite dangerous, since it will release short waves of radiation while its operational. They are too weak to cause any real harm, but they will produce a lot of radiation contaminants around the building, so I don't recommend operating it without the Lead Suit. This building counts with an input and output logic doors, as well as a manual setting control for radbolts.

Zippe-type Centrifuge
Works a bit the same as the game centrifuge, but instead of producing nuclear waste, it will produce solid Radium as waste. For now, Radium has no utility in this mod, but further mod I will add buildings that will make use of it. See future plans for more information.

Radfuel Press
This building only function is to produce the Radfuel Pellet, an item used (for now) only by the Rad Projector. I tried to make the projector to simple use Enriched Uranium or Radium, but I was not able to allow user to select which element is supposed to be delivered, so I created an item that would serve as a generic radioactive fuel that could be created from different radioactive materials.

Rad Projector
This building projects radiation as long its fed with Radfuel Pellets. Creates a 6 range field of radiation around it, with around 140 rads/cycle. It will constantly produces liquid nuclear waste that must be piped out of it. Requires no power to operate, although this can be changed in the future. The project roughly uses about 4,8kg/cycle of fuel, compared to the 10kg/cycle fuel the Nuclear Reactor uses. Also produces no heat when operational.

ABWR Reactor
This building workings are somewhat similar of the Experimental Nuclear Reactor from Spaced Out, however, it does not produce any direct radiation. Radiation will be present in the steam it emits and in the nuclear waste, since both will be heaviliy contaminated with Radiation Contaminants. Also its of paramount importance to note that the react center works the same as a tile, with the necessity of tiles, more likely insulating tile, placed next to it. The building itself transfer no heat. The steam and the nuclear waste will be released directly bellow it, while the meltdown, should it occur, take place above. See the picture bellow:





  • Yellowcake now can be stored under Manufactured Materials tab, and also have its own unique texture, both for the object and the world mass.
  • Radium now can be stored under Consumable Ore tab, and also have its own unique texture.



    My estimations with the processing of Uranium Ore gets around 70% efficiency, compared to the 20% efficiency of the vanilla centrifuge, and the 90% efficiency of the Beetas Hive. This values are subject to chage, since I expect comments helping me out balancing this mod properly for everyone.

    Regarding the ABWR Reactor, I still not sure how everyone will take it. Its design to be use for the production of energy by the steam it produces. I hope to get further comments about that one so I can tweak it a bit if required.



    !!! IT CRASHES !!!
    If you are experiencing crashes, before posting any comments, confirm this check list:
  • Check if the mod version presented here in the description match the mod version in the game.
  • IF mod versions don't match, use Mod Updater to force it to update. You can find the
    Mod Updater here on workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018291283
  • Check if its not mod conflict. Disable all mods but leave this one active, then restart the game.

    IF everything else above fails, then proceed to post a comment, but remember to share the following information:
  • Game Version: It's Vanilla Base Game, Spaced Out or Beta Test Branch.
  • Condition: It's Crashing during start game load screen, during save load or during gameplay itself.
  • Crash log: its the short crash log provided in the crash screen. Copy it and paste in the comments. if its too
    long, you can post it using Pastebin [pastebin.com], then share the link in the comment.




    Hello everyone. I'm really glad to announce I have get back on work on my projects, not only on modding, but also in development of cool stuff using related to game design & artwork. I have been absent from making posts and social contact stuff for a while, but now I'm planning on making my own blog so I can publish not only updates on my workings, but also publish tutorials, links, detailed information, on-going projects, and everything else people may need. Also I'm sharing my discord contact if you want to contact me directly: ronivan_fontanez.

    Thanks for everyone support and understanding.

163 Comments
Sgt_Imalas 12 Jul @ 3:13am 
I have been working on remastering this and other mods, it will be released soon.
Emilie Sackenball 23 Jun @ 11:11am 
@jimmy neutron a personal friend of him wrote a message about his passing, if you're interested on his mods, you should try to test if they do not crash, atm I using reservoirs with Prehistoric pack and is working without issues on my side.
XenonXe 22 Jun @ 8:32am 
@TheVillain actually you can play mods of his! Look into DepotDownloader and manifests of the game on April 8th
Aether 1 Jun @ 8:48pm 
@Jimmy Other people said so on his profile and in the comments of his other mods.
jimmy neutron 1 Jun @ 9:41am 
wait ronivan died? how do you know?
Aether 25 May @ 9:05am 
@TheVillain Sadly it will never happen, as Ronivan died.
TheVillain 24 May @ 3:56am 
It's a sad fact that I can no longer play Oni without Ronivan's mods. They are DLC quality to me and add more complex systems for me to play with.

I wait with infinite patience, and great humility and respect at your making all these mods in the first place.

If you need QA testers I've done it before for other mods and games and dammit I'd do it again. I can do xml and json, though I don't think that's helpful for Oni sadly?
Krieger 21 May @ 11:44pm 
He's alive?
Sgt_Imalas 13 May @ 3:40pm 
sadly it will stay like that; Ronivan has passed away :(
XenonXe 1 May @ 10:33pm 
still broken?