Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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[TROM+TUP] Campaign Overhaul - Full Romance & Records support (Part 5) [1.7.2]
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Tags: mod, overhaul
File Size
Posted
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2.215 GB
30 Sep, 2021 @ 6:47pm
2 Dec, 2023 @ 6:32am
42 Change Notes ( view )

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[TROM+TUP] Campaign Overhaul - Full Romance & Records support (Part 5) [1.7.2]

In 5 collections by Beans
[TROM + TUP] REQUIRED MODS ONLY
7 items
[TROM + TUP] REQUIRED + RECOMMENDED
14 items
[TROM + TUP] REQUIRED + RECOMMENDED + OPTIONAL
19 items
[TROM + TUP] Faction Expansion REQUIRED MODS ONLY
7 items
[TROM + TUP] Faction Expansion REQUIRED + RECOMMENDED
14 items
Description
Love TUP? Love TROM? But hate that those two mods are not compatible? NOT ANYMORE!
This mod is a complete reworking of the core components of TROM, rebuilt from the ground up to be compatible with TUP (and many more mods). It was not possible to 1:1 port of TROM, but required a full rebuild to make compatible with TUP. Features of TROM are unique unit rosters, unique officer skills, troop vs officer rebalance, campaign overhaul.

Enjoy the 500+ unique generals from TUP, along with excellent TROM changes like new units, new factionwide sub cultures with unique army rosters.

Chinese Language Patch:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2921202678




*NOT COMPATIBLE WITH 182 (MOH) AND 8P START DATES*

IF YOU HAVE STUTTERS AND LAGS WHEN SELECTING A UNIT, DISABLE/UNSUB FROM "IMPROVED CAMPAIGN MAP PERFORMANCE" MOD

PLEASE DOWNLOAD DRUNKEN PANDA'S MODEL PACK IF YOU SEE INVISIBLE BODIES



New unique characters, units, buildings and more.
○ Faction specific units have more flavor, using the excellent TROM unit abilities.
○ Improved tech tree (building requirements removed to help AI, only imperial and dragon units are unlocked by tech, useless techs have been improved
○ Officers have unique 4th row of skills (customized from Havie Skill & woodhawk109)
○ Officers max level 15
○ More variation in generic officer skill trees
○ New unlockable units that only certain officers can recruit (all generals have a purpose!)
○ TROM style balance of troops vs officers, officers are weaker than vanilla
○ New factionwide unit rosters
○ Full Records mode support, with bodyguard units and new playstyles
○ Limited siege weapons, only certain officers can recruit special siege equipment
○ Alternative unit cards not supported.



Han factions have new sub-rosters, all major factions fall into one of the below categories. Some factions do not have access to all types of high tier units, and require you to find generals who's special units can help fill that need.

Han Loyalist Forces - Well balanced and versatile. Good availability of both light and medium units in all categories of infantry, ranged, and cavalry.
Yuan Clan Forces - Heavy shielded sword infantry. Strong armored melee cavalry. Weak ranged support. Fields conscripted peasants instead of militia for light troops. Complete access to heavy troops of all types; infantry, ranged, cavalry.
Empire's Edge Forces - Jungle adept medium infantry and light ranged units from multiple cultures. Excellent availability of short and long ranged weapons. Some heavy spear infantry. Limited availability of heavy cavalry.
Western Liang Forces - Excellent fatigue resistant cavalry and melee infantry able to endure in snow and desert battlefield conditions. Limited availability of heavy shielded infantry.
Northern Frontier Forces - Powerful and versatile melee and ranged cavalry, supported with lightly armored assault infantry. Standard ranged support. Limited availability of heavy shielded infantry.
Warlord Forces - Well balanced and versatile. Excellent availability of medium units in all categories of infantry, ranged, and cavalry. Well supplied units with additional ammunition and morale for their cost.

Unit Tiers
Indicator icons on unit card indicate unit quality
T1 Militia - 20 to 25 morale.
T2 Trained Buqu - 28 to 38 morale. Heavy variants have more armor.
T3 Elite, Dragon and Imperial - 50 to 100 morale. Some elites are limited special units unique to character or faction




All officers serve a purpose now, even generics. Check the skill trees and the special units to see what each officer can do!
○ Officers have a 4th skill tree row that is unique to them. Even generic officers will have a special type of 4th row.
○ Officers recruit 1-2 special units, limited to that general. Over 550+ officers have access to special units like upgraded juggernauts that can lay oil traps, elite wall scaling assault infantry, bomb slingers, barbarian mercenaries and more! The more officers you employ that have access to that special unit unlocks more availability factionwide.
○ TROM's excellent officer abilities included, throwing fire bombs, ect.
○ TROM style balance of troops vs officers, meaning officers are weaker than vanilla vs troops
○ Most AOE skills limited use per battle



Incredible amount of tweaks to the overall campaign side of the game and battle rules.
○ TROM style battles (slightly longer, larger difference in power of unit tiers).
○ AI improvements
○ Supply matters, expanded effects from supply
○ Reforms overhaul, improved weak reforms, removed building requirements and reduced turn times for tech down from 5 to 4 (this helps the AI).
○ Buildings overhaul. Useless buildings now have a function (grain silos), almost every building tree now has adjacency bonuses to consider when planning your commandaries.
○ Commandaries no longer have 1 single optimal way to build for max income due the the expanded adjacency bonus.
○ Peasant income rebalanced, you need high population if you want to make a lot of peasant tax income.
○ Siege weapons in battles are limited. More sieges of cities will last more than 1 turn.
○ Commander officers have access to more units, improving their appeal.





Do NOT run the original mods (TROM, MTU, TUP)




These mods are not required, but add fun biography, story, and interactions between characters or improve performance. These mods do not make balance changes






**See PINNED DISCUSSIONS for links to mod collections**


***!!!HUGE Thank you to all the modders who have worked on Three Kingdoms!!!***
This mod is 100% built on the shoulders of other amazing modders. I take no credit for this mod, as the best parts are almost 100% due to the work of others. Specifically we thank:
TROM by hooveric and the whole team for making a really cool mod to begin with!
○ Better Buildings by IVoltZ for providing a huge amount of the building and campaign overhaul
○ TUP Havie Skill Trees by woodhawk109 for his mind bending amount of new skills
○ Bugfixs and units from TROM by Alex Zhao for his excellent work fixing all sorts of bugs
○ More Faction Unique Units by Guv's for the inspiration and framework for faction units
○ Dead's Roster Expansion Project by Dead Barron for the inspiration to make multiple han faction sub rosters
○ OrangeCat and the Wu Kingdaissance team for their permission to use some of Wuking's resources
○ LuMeng for his excellent works on the Nanman Chief character models and portraits and Flavor Nanman Units Pack
○ nenyerbisnus for cgi TROM version
○ Ironic for his edited ceo from TUP
○ Shigen for helping me out with unit permissions.
○ Sleeping Rowlet and NGC team for the weapon spawn script and other resources
○ Hecleas for his mods that we used as references
○ The Duke and Three dukedoms for his mod that we used as references
Popular Discussions View All (8)
10
25 Apr @ 7:25am
PINNED: *Collections: Required, Recommended & Optional for Easy Subscribing
Beans
1
1 Oct, 2021 @ 6:02am
*Recommended Mod - TUP OP item remover
Beans
0
7 Apr, 2022 @ 6:13pm
PINNED: General Specific Unique Units Availability Bug Fix
woodhawk109
1,796 Comments
Shiro 14 Jul @ 7:52am 
*NOT COMPATIBLE WITH 182 (MOH) AND 8P START DATES*
Ronin 14 Jul @ 7:06am 
When i start Liu Bei in mandate of heaven it just closes the game
zeeklin 8 Jul @ 6:42pm 
anyone getting the error for pang tong? his UI is not showing. fix?
Valiant 3 Jul @ 11:15am 
Chances of this getting updated are low - but would be nice.
Red Panda 24 Jun @ 10:50pm 
TROM updated, will you update your mod too ?
Humility 21 Jun @ 11:43pm 
Absolutely biblical work mod author. Thank you! This must have taken a herculean effort to put together and code. I was using your wuxing matters more mod and saw in the comments you incorporated it into this. But I'm only seeing vanilla values for weapons / wux despite using your load order. Has this feature been removed?
Cam3leon2222 16 Jun @ 3:23pm 
Good work thank you !, when i select general or open some windows stutters and lags for couple seconds, vanilla have no problems, i use only required + recommanded mods
Vatonage 13 Jun @ 6:46pm 
Good overhaul combination but full of redundancies and half-working features. Still worth a playthrough.
Muted 11 Jun @ 6:51am 
Need to add another comment and say that a large number of the skills don't work either. Skills that add flat income, weapon abilities that decrease armor, and on and on and on. I have a feeling a large number of this mods features don't actually work. There's also many semi-redundant unit types, that have wildly inconsistent stats. For iconic troop types like white feather troops, tiger and leopard cavalry, and more, there might be 4 different types, with inconsistent naming and huge stat swings that don't reflect either price differences or the militia>buqu>elite structure.
ianisme277 2 Jun @ 3:58am 
Are The Model mods optional or really needed