Space Engineers

Space Engineers

386 ratings
MES Lost Colony Encounters + Frostbite
   
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Type: Mod
Mod category: NPC
Tags: NoScripts
File Size
Posted
Updated
46.987 MB
2 Oct, 2021 @ 7:20am
5 Nov, 2022 @ 3:09pm
4 Change Notes ( view )

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MES Lost Colony Encounters + Frostbite

In 2 collections by Bačiulis
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Description
Buildings and bunkers from Lost Colony scenario will spawn on grass type terrain in planets that has grass.
Rusted buildings from Lost Colony scenario will spawn on sand.
Buildings from Frostbite scenario will spawn in Snow terrain (but not on Ice).

Mod requires Modular Encounter Systems to work.
60 Comments
Stormy 13 Mar @ 5:39pm 
Are there commands to spawn these in?
r4v1n6 8 Feb @ 5:00pm 
Seems to work quite well... on EarthLike anyway. With one of the mods that adds really dense forests and water. So far only Deep Cave has spawned in water, which isn't an issue as it fits it's looks, Crew Enabled also works well with it...
Aftrshock98 6 Jan @ 2:43pm 
does this mod still work? I'm not seeing them anywhere
꧁༺ Some ༻꧂ 12 Sep, 2024 @ 1:32am 
@Null This is possible using the caves mod? but voxel changes will affect the server/client and cause slowdown
Null 21 Aug, 2024 @ 1:00pm 
I had the Vaughn Brothers (Fe, Ni, Co)prefab spawn with all of the lower area buried under sand. Any way you can remove voxels spawning inside these grids?
Dragon Fire 813 25 May, 2024 @ 9:40pm 
Been having some save issues today do to me apparently unchecking autosave at some point when messing with settings. Lost 3 sessions where I drove to and completely salvaged a location then lost all the salvaged parts cause my trailer clipped a tree and self-destructed.
Dragon Fire 813 25 May, 2024 @ 9:34pm 
Can you post the MES spawn command for these structures (if it's just a single command that is)?
HiiPower 1 Mar, 2023 @ 4:59am 
All the quests that say you can find the gps coordinates here, on notes found in lockers are blank
Dalten 26 Jan, 2023 @ 6:17am 
Good morning, thanks for keeping this mod updated. Does each spawngroup come equipped with at least some form of defense (interior turrets, etc.)? if not, would you please list the undefended spawngroups so we can adjust our configs accordingly? Thanks so much.
Ugga 14 Jan, 2023 @ 7:05am 
How to adjust the spawn height, I unfortunately do not know.
Some grids I see that they are created on purpose so that if they do not fall perfectly on the voxel, then the design allows you to hide the features of the relief in several blocks. Something like elongated stairs and the entrance is higher.

Vanilla pirates that I've met appear relatively normally. But I don't see them often. Usually 3rd party MES mods have a higher spawn rate.
The Antenna prefab will probably always be problematic. It's a very high station. For me, she spawned exactly in the middle in the voxel.

I also noticed that in mods where a group of objects spawns, the grid spawn height is slightly different. Some are higher, some are lower. Perhaps there is an error in the calculations as Viper wrote.