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For example, empires may need more alloys (to demonstrate force), and the lack of alloys will cause a greater crisis in military empires
Similarly, democracies often need to supply the population with more consumer goods, and the penalties for lack of consumer goods can be appropriately increased
you can also complete the legal and policy system, now the game allows only adjustments to consumer goods, which are not very reasonable(translated by app)
例如帝国可能需要更多合金(以彰显武力),缺少合金将在军事帝国引发更大危机
同样,民主制国家通常需要供给民众更多消费品,缺少消费品的惩罚可以适当增加
还可以补充法令和政策系统,现在的物种系统只允许调整消费品其实不怎么合理
你干得好啊
You can run extra scripts to check each empire's stockpile value for each resource on the day before the end of the month, and compare to their income, but that's a lot heavier weight than this mod's scripts. I can look into it though.