Mindustry

Mindustry

Not enough ratings
Scrap-to-Everything
   
Award
Favorite
Favorited
Unfavorite
Tags: schematic
File Size
Posted
Updated
4.662 KB
3 Oct, 2021 @ 12:12pm
9 Oct, 2021 @ 8:23am
3 Change Notes ( view )

Subscribe to download
Scrap-to-Everything

Description
A novelty schematic to produce various amounts of resources. Could be good for a custom map, but otherwise focused schematics (e.g. scrap-to-surge) will outperform this one.

Requires about 70 scrap/sec when the overdrive dome kicks in. Otherwise, all materials are produced internally in the schematic or from scrap conversion.

At full load, power draw ranges from 5.6-6.2k depending how many of the elements are active, which will vary considerably due to the separator and dissembler output.

Testing was based on time to 1000 ore for an output vault. Several variations yielded the result below. Note that there is a fair amount of variance in the output based on factors beyond the control of the embedded microprocessors (e.g. some trials produced 1 thorium, others had 17).

Output estimates (average):
Copper = 6.8/sec
Lead = 0.1/sec
Metaglass = 1.9/sec
Graphite = 5.5/sec
Sand = 0.9/sec
Coal = 1.0/sec
Titanium = 4.0/sec
Thorium = less than 0.1/sec
Silicon = 0.4/sec
Plastanium = 0.2/sec
Phase Fabric = less than 0.1/sec
Surge Alloy = 0.4/sec
Spore Pods = 0.1/sec
Pyratite = 0.2/sec
Blast Compound = 0.3/sec

There are a few calibration points controlled by microprocessors, to ensure efficient use of produced resources. Notably, plastanium can be increased significantly at the cost of reducing blast compound.

Inspired by Reach1028's Scrap-to-Everything design, I was curious if I could make a small footprint.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2617456993
3 Comments
Henry Thor 7 Nov, 2021 @ 4:01am 
i yoused to make thes all the time but they allways youesed far too much scrap just for unit or resorce + they took way way too much power ):
Konrad 8 Oct, 2021 @ 5:12am 
yea fun fact: the overdrive boosted 90% of my base
Hikari 3 Oct, 2021 @ 2:46pm 
I like the design! Well done on getting it to work in such a small space. The Overdrive alone sets it apart, and I might find myself using this one if I lack space in my sector or map.

It seems that applying boosted rates on an external Overdrive to my design generally yields more resources than yours, but that's the price you pay to keep it small-scale I suppose. Again, super unexpected and I'm glad you could do something to my design to make it more efficient in some way!