Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Helix Orbital - Helios Edition
   
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Blueprint: Base
Tags: Blueprint
File Size
Posted
Updated
632.513 KB
4 Oct, 2021 @ 3:10am
23 Nov, 2024 @ 7:15pm
3 Change Notes ( view )

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Helix Orbital - Helios Edition

In 2 collections by jdrafton
Bases for every situation I Currently use for Vanilla/Reforged Eden 2
62 items
My Modular Madness
40 items
Description
UPDATED: New Deco blocks, new lighting. recolorized deco blocks. Shield and most weapons made optional now.

This [Vanilla] 1.12+ Tier 4 Helios Edition of The Jrandall Classic “Helix Orbital” has a Teleporter, 8 Sentry Guns, 2 Miniguns, 8 Furnaces, 10 Advanced Constructors, 2 Deconstructors, 4 Small Constructors, T2 Repair Bay and Console, and 50 Large Cargo Boxes(mostly Color coded and sorted for faster organizing).

3 Well distributed Wifi modules allow full remote functionality from the ‘p Menu. Also, controlled from switches on deck 4. Fully compatible with all standard “Helios” modules. Base is fully usable WITHOUT modules also.

So Start chopping wood and drilling stone!

Reforged Version Here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2619156112

Fuel and Oxygen have been placed outside and encased in separate Armored Concrete containers for redundancy and to reduce damage caused by chaining effects.

ADDITIONAL HELIOS MODULES AVAILABLE:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2391935700
15 Comments
japp_02 19 Mar, 2022 @ 6:38am 
Thank you very much jdrafton for your feedbacks. Now I'm going to look for a video or guide about how to best use 10+ constructors, deconstructors etc., I hope I will find one. Cheers!
jdrafton  [author] 17 Mar, 2022 @ 4:49pm 
Thanks Japp_02. The Sensors aren't really needed as it produces enough power for gravity to be left on constantly. But having all gravity generators on multiplies the gravity effect. If all 3 gravity generators are left on you will, in effect, have a 3Xg strength on the main floors which would make it hard to walk around. I have thought about moving the hangar sensors farther out to extend gravity to the edge of the hangars but I like the loss of gravity effect for more realism. It gently reminds you to turn on your jetpack because you are after all in space.

I'm not sure what you mean about "windows G inverted" but I use the multi-tool set to "change and rotate" pointed at windows to "invert" their transparency. Hope this helps.

I like keeping signals simple because this game is still "beta" and the more complex signaling (<,>,=) often fails or glitches out which is very frustrating for me. It is simply the "way it is" for now.
japp_02 17 Mar, 2022 @ 2:51pm 
While making changes to the hangars, I noticed that you have made an ingenious system to shut-down gravity generators which are not necessary, but some areas of your hangars lack gravity because these sensors have only a limited range in their interactive setup, so I had to add other sensors below the hangars and make a OR Signal to make it work as intended. I'm sure you have already noticed this, if you want to know more about how to correct this situation I can send you screenshots if you want.

Can you tell me how I can get the 'Windows G inverted' and other inverted windows? They are not in any window shapes, at least I haven't found them. Thank you so much, because they are more transparent.
jdrafton  [author] 14 Mar, 2022 @ 10:21pm 
I'm glad you could make it work for you. Have fun!
japp_02 14 Mar, 2022 @ 8:54pm 
I actually have succeeded in placing the original farming section above your furnace section, so your furnaces will all stay active...I hope so at least :) I'm just adding your cone tower over it and I'm finished. I will check if I can make changes to your hangars because your repair bay makes much sense, it's enough for CVs to hower over it.
jdrafton  [author] 14 Mar, 2022 @ 8:14pm 
I am happy that you downloaded it. Please do whatever you want with it. I was never able to use the original Helix Orbital by jrandall so made it my own also the way I like and share my updated interpretation with others.

To remain efficient, I left the lower engineering without gravity to give you that "Outer Space" feeling in an area that is hardly ever visited.

The furnaces could all be removed and have garden plots and growlights inserted easily.
japp_02 14 Mar, 2022 @ 6:53pm 
Hum...Maybe this will sound horrible to you, so if you don't want to read about huge *for strictly personal usage* changes to your work, then please don't read any further...
That said I think I will try to take the default Helix Orbital, I will cut the entire Farming section and add it above your Furnace section. Then, because I'm not in the Helos module kinda stuff, I will remove both of your hangars which are too much of a simple walking area to me, without the possibility to dock any CV to their entrance, I will then attach the default Helix Orbital hangars to your working version.
All this because I really like your interoriors with the industry and living sections, but hating your useless hangar opening slots :) Sounds all horrible, doesn't it?
All this provided that your furnace sections is equal to the default Helix Orbital farming section. But is it?
japp_02 14 Mar, 2022 @ 8:40am 
Thank you very much for your feedbacks, this explains a lot indeed. I will try to set this up.
I've noticed that when going in low level the gravitiy generator will stop working making it hard to move even with jetpack.
jdrafton  [author] 13 Mar, 2022 @ 6:13pm 
My response was too long so I had to break it up to post.

My farming is done on a completely separate and portable CV "Module" that can be parked in one of the slots provided on the "Helix Orbital" base in space or taken with you on a "Helios Carrier" such as this:

Reliant -

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2577911383

Here is an example of the CV farming module I use:

Helios Supply Module Starter -

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2439561437

I no longer "farm" on my regular CVs because they get shot up and I lose all of my crops which was too aggravating. So I keep farming separate but available as needed.
jdrafton  [author] 13 Mar, 2022 @ 4:02pm 
When I created this the Furnaces were attached to the "Furnaces" signal in the 'p menu delivered from the (switch) on the floor where the furnaces are located. However, the furnaces lose there assigned input and output connections that they were originally assigned to. All furnaces were originally assigned to "Input A Controller" as Input and "Output A Controller" as Output. For some reason, the settings are removed when uploaded to the workshop. To remedy this, you must go to all furnaces, deconstructors, and constructors to reconnect them to the controllers of your choice. This is aggravating but only needs to be done after initially spawning the blueprint.


Hope this helps