Arma 3
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Halo Covenant Type-52 Phantom Variants
   
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Data Type: Composition
Meta: Dependency
File Size
Posted
Updated
417.441 KB
4 Oct, 2021 @ 11:06pm
23 Jul, 2024 @ 4:07pm
3 Change Notes ( view )

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Halo Covenant Type-52 Phantom Variants

In 2 collections by 𝕋𝕌ℝ𝔽𝕐
Turfy's Compositions
85 items
Turfy's Halo Compositions
9 items
Description
Everything you need to know about compositions:
https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition

Mod Description
Just a small comp that add 5 variants of the type-52 Phantom. comes with 1 of each version, if you want more simply copy and paste the variant you want, change its name and the names in the scripts in the init box for itself and any attached objects. For information on the different types see: https://www.halopedia.org/Type-52_Phantom (information on the ACTC variant can be found in the last Q&A below) Besides the gunship, there is very little difference between the variants, this is ideally used to help differentiate forces from different fleets, late / end war scenarios, covenant vs covenant ops, heavy transport for V.I.P.S.

NOTE: Some objects have their size adjusted and will not show properly until the scenario starts!

VARIANTS: Semi-Automatic Cannon Configuration:(Halo Reach) 1 Semi-Auto Heavy Cannon, 2 side turrets Automatic Cannon Configuration:(Halo 3) 1 Full-Auto Heavy Cannon, 2 side turrets Cannon Trio Configuration:(Halo 2) 3 Semi-Auto Heavy Cannons Automatic Cannon Trio Configuration:(Halo 2) 3 full-Auto Heavy Cannons Gunboat Configuration:(Halo Reach) 1 Semi-Auto Heavy Cannon, 4 Heavy Plasma Turrets (this version only has 2)

Questions & Answers
Q: Why isn't this "mod" showing in the launcher/ how to spawn it?
A: This isn't a "mod", its just a composition, and wont show in your launcher. You'll find this composition in the editor, once there you need to press the groups key or F2 then click on the composition icon. last pic in the slideshow above will show were that is.

Q: Why is it spawning all broken up/ floating?
A: You need to click off Vertical Mode & Surface Snapping before spawning any comp, last pic above shows were to find it

Q: What maps were used for the pics?
A: All of the I04 maps, arcadia

Q: Do I need to load all of the first MEU mod requirements?
A: No, some of their gear may not work and you'll get error messages, but the comp will work fine

Q: How can I do this for myself?
A: Its easy to do once you know how, all the scripts you need are located in the vehicles init box's. to give and vehicle-any weapon you want, just replace the name of the weapons and its ammo's. a list of vanilla assets can be found here to get started: https://community.bistudio.com/wiki/Arma_3:_CfgWeapons_Vehicle_Weapons

Q: No Retribution Phantoms?
A: Sadly no, although a simple retexture wouldn't be too hard, making it look good is, and i am no artist.

Q: Whats the Automatic Cannon trio configuration from?
A: its unofficial as far as I can tell, but I like to think its the variant we see in high charity. Used almost exclusively for transportation/ protection of the highest ranks and most important installations.

Known Bugs & Issues
- placeholder side turrets, m247's rearmed with ghost repeaters, its ugly but it works
- gunship configuration only has 2 type-56 cannons (still very deadly)
- side turrets and platforms tend to move away from the center of mass if rotated in the editor
5 Comments
Venom 30 Sep, 2024 @ 5:54am 
Nice to see this mod got updated with a new phantom and the new oni turret
𝕋𝕌ℝ𝔽𝕐  [author] 17 Feb, 2022 @ 4:13am 
never herd of that issue before, but best guess it's probably another mod conflicting with it somehow
kosma111 17 Feb, 2022 @ 3:49am 
When i spawn this in zeus, platforms are oversized, is it possible to fix it?
restre3140 13 Nov, 2021 @ 4:21pm 
nice
GEK Vengeful 10 Oct, 2021 @ 4:05am 
Nice job dude!