Total War: WARHAMMER II

Total War: WARHAMMER II

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Bring the Boys Home - No Endless Wars
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Tags: mod, Campaign
File Size
Posted
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844.395 KB
4 Oct, 2021 @ 11:44pm
7 Oct, 2021 @ 7:40am
3 Change Notes ( view )

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Bring the Boys Home - No Endless Wars

In 1 collection by Jadawin
Jadawin's Game Overhaul
30 items
Description
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered a thousand times already. Any comments or announcements I might make in the future will be posted under my collection here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1766089433

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Forces AI factions to offer peace to the player if the war has been active for a while and has been going badly for them.

AI factions often randomly declare war on the player, or the player declared war on them to achieve some limited goal, but then they are just never, ever willing to make peace again until they have been reduced to their last settlement, or not even then. Even after they have sent 40 armies that were all butchered one by one, they just don't let up. This is not only completely idiotic, it also forces the player to destroy that faction even if he has no need for their land and they are maybe far away.

With this mod, an AI faction will offer peace to the player if
-the war has been going on for more than 10 turns and
-there have been at least 3 eligible battles fought between the AI faction and the player (manual or autoresolved doesn't matter) and
-out of all eligible battles fought, the AI has won less than 30%

The AI will offer peace at the start of their turn. The player can decline the offer, then that AI faction will not offer peace again for the next 5 turns.

Not all battles are counted. A won battle may not count as a victory for the player if
-an AI garrison was the only opponent in the battle (an AI lord must be present)
-the defeated army was too small/cheap or depleted (an army that was already defeated, retreated and is then fought a second time will usually be too weak to count)

The required army strength to be eligible partially depends on the turn number. The rules for the AI are a lot more lenient: Every won battle counts for them, including against garrisons.

The mod isn't designed to be super precise and predictable, and intentionally shows no information on how close you are to being able to force peace. But if you keep winning most of the battles against an AI, they will sooner or later offer peace.

If a peace treaty is signed, or the faction is destroyed, all the counters reset. Any subsequent new war with that faction starts with a clean slate.

Notes:
-AI-vs-AI wars are not affected
-some factions are locked into war and cannot offer peace (eg Cult of Excess when you play Tyrion)
-AI factions may declare war again at any time, this is simply up to the normal AI code (but they seem to almost always wait at least 10 turns)
-the player can also redeclare war at any time (subject to the treachery penalty if done too soon)