Barotrauma

Barotrauma

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The Nautilus Mk2 (Discontinued)
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5.079 MB
5 Oct, 2021 @ 3:15am
7 Dec, 2021 @ 12:06am
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The Nautilus Mk2 (Discontinued)

Description
"Serving aboard the Nautilus is a grim prospect, and not for the superstitious. She is surrounded by tales of death and misfortune, but that is perhaps to be expected aboard a vessel that dares venture so far into the fathomless depths. Bearing the macabre trophies of pirate ships and scars from unknown sea leviathans. The crew swears that the Nautilus is alive, and that her heart is as black as the abyss."

(work in progress, feedback welcome)

I've pushed some concepts and features as far as I can, Automatic reactors, internal motion linked Tesla system, double layered Hull, Salvo depth charges. Ballast purge, Complex bridge able to control many aspects of power and ship systems, Silent external tactical Motion detector Field out to 1000 units, remote shuttle control, reactor/engineering fire suppression, linked shuttle steering while docked, quality of life high grade equipment like a triple speed deconstructor - and (balanced?) 20% faster firing coilguns. The railgun has double ammo capacity and reloads one second faster, also has a safety mode for misclicks.

-- you can discover the rest for yourself, there are no 'bad' buttons, curiosity is rewarded. I've taken care not to make too many things automatic and end up with a bored crew who are not required to think on their feet. You may also find some special items, which either provide unlimited use or have special attributes, most are hard to find with the exception of the captains suit and oxygen tank. They will be a unique tint.

The price reflects the design work that went into this ship, the firepower and resilience alone should be worth the price tag.
12 Comments
Falkner  [author] 29 Oct, 2024 @ 2:42pm 
Saint George - It's the precursor to the Basilisk <3
Thanks, I';m really glad you like them
Saint George 29 Oct, 2024 @ 8:49am 
just found your subs and I'm in love, all of your designs are insane, it's a shame I can't use this one
Paul Kauphart 15 Dec, 2021 @ 5:45pm 
Also, while I'm here, suggestion for improvement : add a switch in the railgun room to select which ammo rack is being used, so you can have two different types of ammo loaded and switch between the two as required.
Paul Kauphart 15 Dec, 2021 @ 5:39pm 
We also found that the hatches in the little compartment under medical, if opened with a crowbar, cannot be repaired.
PsyDoc 15 Dec, 2021 @ 5:21pm 
So, we found a potential major issue... behind the electrical panels in the reactor area there is a hidden door. If the door is opened, even with a crowbar, the door 1. disappears and 2. the reactor continually floods.
Mikhaleech 25 Nov, 2021 @ 2:33pm 
Great work!
Iridescent Lightning 23 Nov, 2021 @ 2:40am 
this is the most beautiful submarines I have ever seen. Such style.
DoujinshiGod 22 Nov, 2021 @ 5:00am 
baller submarine
Legion 11 Nov, 2021 @ 11:58pm 
AI needs help but I would be lying if this sub did not look cool
Chino 6 Nov, 2021 @ 2:00am 
It is a really interesting submarine. Can I make some small suggestion? 1. I hope that to add an indicator light to the No.2 oxygen generator. 2. Please add a Research Lab. 3. The components beside the periscope in the crew quarters can be chosen.

And there are some bug. 1. Ai would stand still after holding the coilgun ammunition box because he want to put it in the security officer room instead of ammunition box room. 2. After fix the leak of rear ballast Ai will stuck there. 3. I can’t find the button to open the door of hidden room on the right. If there is a leak in that room, it cannot be repaired. And Ai would stand still there too.

Oh I also have a questions, I found that some doors are automatic doors while others are manual doors.