Zombie Panic! Source

Zombie Panic! Source

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Carrier/Whitey Pants - RNG (19 Skins)
   
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Custom Models: Characters
File Size
Posted
26.566 MB
5 Oct, 2021 @ 6:43am
1 Change Note ( view )

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Carrier/Whitey Pants - RNG (19 Skins)

In 1 collection by Trinity
Zombie Skin Panic!
102 items
Description
his pants are so ♥♥♥♥ stained that I thought they were camo

-

Changes the Carrier/Whitey's pants .vmts and .vtf into RNG versions with 19 skins.

I will add more Whitey skins once more are made.

Vanilla

Vanilla Black Belt

Darker Vanilla

Blonde

Black

White

Grey

Grey Grey Belt

Green

Blue

Red

Orange

Yellow

Camo

Dark Camo

Digital Urban Camo

Desert Camo

Bloody carrier


New Zombie Host


--

Bug
The texture reverts back to the first frame of the vtf at a distance.

Fix:
Go into console and enter r_lod 0.
Another way of doing this is going into Zombie Panic Source\zps\cfg, and adding "r_lod 0" into autoexec.cfg.



Bug
The texture changes upon death.


Not True RNG

The current script only makes it so it cycles through the frames, one after another. If anyone knows a solution or a new code, please contact me.

The Code: (x is the variable)

"Proxies"
{
"EntityRandom"
{
"scale" "x.99" // <== [[MODIFY ONLY THIS]] ; change it to the N¡ã of your last frame + 0.99
"resultVar" "$frame"
}
}
1 Comments
MadmannotFUNNY 25 Aug, 2024 @ 1:16pm 
hey man you think you can make RNG whitey color too? or like random mesh in his body to make him look cool or just plain scary? if yes... :steamthumbsup: if no... I don't really care I still appreciate a bunch of your work man.