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Somehow the fix for the weapon model has to be edited in the weapon.lua - i'm not knowledgeable myself to modding this game sadly so if either the author of both mods can find a way to fix that or someone to make a third patch for either i hope this helps as a reminder of where the poetential issue BBAPepsiMann is as a fresh reminder.
It's the first main boss that you fight, so I figure it's a good starting point for a weapon that scales.
- i feel like you should be able to take the upgrades out of the cannon
I would love to as well, but Starbound's code was never built for an upgradable weapon type, which means I had to resort to permanent character upgrades in order to keep track of the items slotted. This is also why you can't have two different arm cannons with separate upgrades.
- i'm not sure if the shape of the missile upgrade window is intentional but it looks weird
I didn't have a specific design in place for the missile window, so yeah it does look janky and unfinished. This is also because I wasn't sure if I was going to add more to it later on or not, but this is definitely changeable.
Not sure how to prevent this from happening, unfortunately.
- i feel like the energy ball when charging a shot should change color depending on which beam you're shooting
I wanted to do this as well, but since the charge ball is tied to the sprite of the launcher itself, I don't think I can change the color of that specifically.
- i find it weird that you can't damage enemies while they're frozen, this might've been a balancing decision but idk
Nope, that's just a side effect of the way frozen enemies are coded in starbound. This one is possibly fixable given the way debuffs are configurable, but I haven't figured out how yet. This is also something that I wanted to change as well since I'm unsatisfied with the way freezing enemies works right now.
- when you aim up the cannon just slides out of your hand which looks bad
- i feel like the energy ball when charging a shot should change color depending on which beam you're shooting
- i find it weird that you can't damage enemies while they're frozen, this might've been a balancing decision but idk
- making the erchius horror drop the cannon is a bit of a weird choice but i can't really think of a better alternative for a weapon that scales so whatever
- i feel like you should be able to take the upgrades out of the cannon
- i'm not sure if the shape of the missile upgrade window is intentional but it looks weird
i'm not sure you have the modding skill to acknowledge some of these but, yeah