Starbound

Starbound

43 ratings
Startroid: beams & Missiles but it looks good
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5 Oct, 2021 @ 8:30am
18 Apr, 2024 @ 2:13am
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Startroid: beams & Missiles but it looks good

Description
makes that arm cannon mod not look like it does by retexturing the cannon and also the upgrade icons

the sprites are from zero mission but with edited palettes

i didn't edit the projectiles because it was too much work and you can barely see them but you can rest assured they don't look good

i don't actually use the original mod. i was planning to but i changed my mind so this is useless
34 Comments
Zacrabo  [author] 18 Apr, 2024 @ 2:14am 
there
Zacrabo  [author] 11 Apr, 2024 @ 11:02pm 
to the person who keeps begging for this to support another patch: sorry i left it for later (because i didn't feel like it) and now i'm not gonna have internet at home for a few days. oops.
Jack.K Drack 6 Jul, 2023 @ 7:57am 
Based on my findings: {LINK REMOVED}
Somehow the fix for the weapon model has to be edited in the weapon.lua - i'm not knowledgeable myself to modding this game sadly so if either the author of both mods can find a way to fix that or someone to make a third patch for either i hope this helps as a reminder of where the poetential issue BBAPepsiMann is as a fresh reminder.
Zacrabo  [author] 24 Aug, 2022 @ 11:59am 
oh well, thanks for your time anyway
Concoction of Constitution 24 Aug, 2022 @ 11:24am 
- making the erchius horror drop the cannon is a bit of a weird choice but i can't really think of a better alternative for a weapon that scales so whatever

It's the first main boss that you fight, so I figure it's a good starting point for a weapon that scales.

- i feel like you should be able to take the upgrades out of the cannon

I would love to as well, but Starbound's code was never built for an upgradable weapon type, which means I had to resort to permanent character upgrades in order to keep track of the items slotted. This is also why you can't have two different arm cannons with separate upgrades.

- i'm not sure if the shape of the missile upgrade window is intentional but it looks weird

I didn't have a specific design in place for the missile window, so yeah it does look janky and unfinished. This is also because I wasn't sure if I was going to add more to it later on or not, but this is definitely changeable.
Concoction of Constitution 24 Aug, 2022 @ 11:23am 
> - when you aim up the cannon just slides out of your hand which looks bad

Not sure how to prevent this from happening, unfortunately.

- i feel like the energy ball when charging a shot should change color depending on which beam you're shooting

I wanted to do this as well, but since the charge ball is tied to the sprite of the launcher itself, I don't think I can change the color of that specifically.

- i find it weird that you can't damage enemies while they're frozen, this might've been a balancing decision but idk

Nope, that's just a side effect of the way frozen enemies are coded in starbound. This one is possibly fixable given the way debuffs are configurable, but I haven't figured out how yet. This is also something that I wanted to change as well since I'm unsatisfied with the way freezing enemies works right now.
Zacrabo  [author] 24 Aug, 2022 @ 10:38am 
also, this is more of a technical thing, but if two items in starbound have the same internal name then the game crashes, most modders use prefixes to prevent this like for example "startroid_youritemname", this is worsened by the fact that as far as i remember your mod uses pretty generic names. you can't really fix this anymore without giving people problems unless you were to release a new version separately which is probably a bit too much trouble, but keep it in mind if you ever add any new items or objects or monsters or whatever. file paths can also be problematic but they're less important i think.
Zacrabo  [author] 24 Aug, 2022 @ 10:37am 
okay so this is all from the last time i used it which was around when i made this patch but i assume it's still accurate

- when you aim up the cannon just slides out of your hand which looks bad
- i feel like the energy ball when charging a shot should change color depending on which beam you're shooting
- i find it weird that you can't damage enemies while they're frozen, this might've been a balancing decision but idk
- making the erchius horror drop the cannon is a bit of a weird choice but i can't really think of a better alternative for a weapon that scales so whatever
- i feel like you should be able to take the upgrades out of the cannon
- i'm not sure if the shape of the missile upgrade window is intentional but it looks weird

i'm not sure you have the modding skill to acknowledge some of these but, yeah
Concoction of Constitution 24 Aug, 2022 @ 10:09am 
Yeah sure, I'm open to feedback :steamthumbsup:
Zacrabo  [author] 24 Aug, 2022 @ 9:36am 
well while you're here do you mind me mentioning some other gripes i have with the mod?