Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
TLDR You should put discarded skill cards right below the corresponding skill deck to make it reshuffle for you.
I've looked into the scripts and found out that each skill deck has a designated discard zone. You can see them in F3-script zone. If you discard the skills to the corresponding zone, drawing skill automatically reshuffles the discard pile. The calculate function is on the right side of the board. If you weren't using it, give it a shot. It discards cards accordingly.
We've noticed there's a minor bug where if a deck that isn't part of a player's draw pool is empty when the player hits the "Draw Skill Cards" button, it generates a nil reference error in the getSkillCards function, at line 254 of the global script (since the returned deck is nil when it's empty).
little bug: on "Create Ally Deck (new step)" we should roll a die twice until the results are different , but now the first result that comes up is accepted without checking for a difference
Thank you for the reports.
Small tweaks I would like but aren't required:
- When using the expansion: The 3 player references dealt Allies + Horrors, Traitor reference, Player reference. Are dealt out so there is 2 of each and locked. But they are facing the same way. The only reason I see you'd deal out 2 is to show front and back, but currently that's not what happens.
- When using the expansion: The current option for "standard" preludes is dealt face up. However our play group typically chooses characters after the script automation, and I'm fairly sure we are not suppose to know the preludes till after we have chosen characters. We get around this using the custom setting and just dealing after. This is just more a request for them to be dealt face-down and also flipping the remaining prelude decks.
Setting aside all the 0 cost cards would be somewhat difficult with the way it's currently written, and the cards are organised in descending value anyway. Would maybe look into it later, but no promises on that one.
Thanks for the feedback.