Stellaris

Stellaris

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Space Industry (Habitat Overhaul) 3.1
   
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1.303 MB
6 Oct, 2021 @ 8:53pm
7 Oct, 2021 @ 9:33pm
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Space Industry (Habitat Overhaul) 3.1

Description
Shamelessly stolen and patched in Irony for Lem. Not the original mod author so if there's still any issues I'll do my best but no promises.

Changes from the original mod include masterful crafting for habitats, and exalted priesthood now adds high priest jobs to temple districts. I figured if Paradox is trying to make trade based void dwellers viable spiritual builds should get a buff too. Should be spicy enough to make them a tempting option now.

Will remove this mod on request from the original mod author, or if they update their version.

See the original mod for the full description.

Now allows the construction of advanced habitats and habitat worlds! Shoutout to Esvalsen for showing me how it could be done. Sorry I stole your code without asking.
3 Comments
greensniperhat 6 Nov, 2021 @ 1:48am 
That's from James Fire's space exploitation mod iirc.
Marrow  [author] 27 Oct, 2021 @ 5:53pm 
As far as I'm aware no. I couldn't see anything in the game code and I just booted a fresh save with only this mod running and didn't see a tooltip for it. Let me know if you figure out where it came from!
son-goku 26 Oct, 2021 @ 12:32pm 
Just a question, does this mod give a "Small colonies -1" cost in the administrative sprawl cost? (haven't built any habitats yet)

I have that entry four times but according to people in the forums, that doesn't exist in the base game