Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Глава 3 имеет неприятный... "Сюрприз!". В том плане, что как только вы пройдёте через металлодетектор, начнётся бесконечная орда, пока вы не доберётесь до убежища. И да, сэкономьте там аптечкки. На обратном пути пригодятся.
Overall, the campaign was a decently challenging, but fair beat on Expert. The resources were limited at times, but the overall length and infected spawn were tuned very nicely. Third level was definitely the most intense and difficult with the unending gauntlet crescendo. Great job!!
8.5/10
3. There's a high chance that the game will crash during Chapter 4 right before passing through the barricade that was destroyed by the player back in Chapter 3. I'm certain that the crash is caused by mods I installed (although most of them are compressed). So, you have to limit the use of your mods before you play this custom campaign.
Overall, I still recommend anyone to check this custom campaign out. Despite its flaws, I'll give it 3/5.
1. Special Infected spawn in the finale can be a bit janky. Sometimes a Special Infected will spawn at a location where it can't navigate, making the finale a bit too easy to beat.
2. Long elevator rides in Chapter 2 and 6. I'm not sure how to fix this issue tbh because I don't think you can add a dynamic spawn point for players on a moving object like an elevator.