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Turret Example 砲塔範例
   
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Types: Levels
Level Categories: Sandbox
File Size
Posted
470.692 KB
9 Oct, 2021 @ 5:28am
1 Change Note ( view )

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Turret Example 砲塔範例

In 1 collection by Nice Name
Nice Name Science
116 items
Description
This is an example level of reloadable turret.
這是一個能無限裝填彈藥的砲塔範本。

Control:
T - Aim down
G - Aim up
F - Aim left
H - Aim right
Enter - fire
Backspace - Description Language Switch

The Bomb will be reloaded after being shot and exploded.


Used Cubes
1. LoopBox & Control:
This cube manuals the loops of inputs as well as the reset control.

2. Bomb Motion Control:
This cube controls the motion of the bombs and prevent them from
recieving inputs after being fired.

3. SetGet Bv1 up down:

***WARNING: DO NOT OPEN THIS CUBE'S LOGIC PAGE, IT CONTAINS A LOT LOGIC INSIDE AND WILL MOST LIKELY CRASH YOUR GAME!***

This cube will record how far did the turret aim up or down, and will
send back the number whenever the bombs are resetting.

4. SetGet Bv1 left right:

***WARNING: DO NOT OPEN THIS CUBE'S LOGIC PAGE, IT CONTAINS A LOT LOGIC INSIDE AND WILL MOST LIKELY CRASH YOUR GAME!***

This cube will record how far did the turret aim left or right, and will
send back the number whenever the bombs are resetting.

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按鍵:
T - 上瞄
G - 上瞄
F - 左瞄
H - 右瞄
Enter - 開火
刪除鍵 - 切換地圖內簡介語言

彈藥發射並爆炸後才會被重新裝填。


使用的方塊:
1. 迴圈盒與控制:
這個方塊專門處理輸入用的迴圈和重置控制。

2. 彈藥動作控制:
這個方塊專門處理彈藥的動作並透過自身的啟用或停用狀態來避免它們在發射後接收動作指令。

3. SetGet Bv1 上下:

***警告:別打開這方塊的邏輯頁面,它寫了大量的邏輯且可能會導致當機!***

這個方塊專門紀錄砲塔共移動了多少縱向距離,並在裝填彈藥時將彈藥移動到所紀錄的位置。

4. SetGet Bv1 左右:

***警告:別打開這方塊的邏輯頁面,它寫了大量的邏輯且可能會導致當機!***

這個方塊專門紀錄砲塔共移動了多少橫向距離,並在裝填彈藥時將彈藥移動到所紀錄的位置。

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Logic Overview 邏輯總覽